/// <summary> /// init /// </summary> public void Init(PdfDictionary functionDict) { var domainArray = functionDict.Elements.GetArray(PdfKeys.Domain); var rangeArray = functionDict.Elements.GetArray(PdfKeys.Range); var functionsArray = functionDict.Elements.GetArray(PdfKeys.Functions); var encodeArray = functionDict.Elements.GetArray(PdfKeys.Encode); var e0 = encodeArray.Elements.GetReal(0); var e1 = encodeArray.Elements.GetReal(1); // for Illustrator it doesn't make sense to revert only one function // we assume either none or all functions are reverted reverse = e0 > e1; var boundsArray = functionDict.Elements.GetArray(PdfKeys.Bounds); bounds = PdfUtilities.CreateDoubleList(boundsArray); bounds.Insert(0, domainArray.Elements.GetReal(0)); bounds.Add(domainArray.Elements.GetReal(1)); functions = new List <IFunction>(); for (int i = 0; i < functionsArray.Elements.Count; i++) { var fDict = functionsArray.Elements.GetDictionary(i); var function = FunctionManager.ReadFunction(fDict); functions.Add(function); } }
/// <summary> /// init /// </summary> public void Init(PdfDictionary functionDict) { var domainArray = functionDict.Elements.GetArray(PdfKeys.Domain); //var rangeArray = functionDict.Elements.GetArray(PdfKeys.Range); var c0Array = functionDict.Elements.GetArray(PdfKeys.C0); var c1Array = functionDict.Elements.GetArray(PdfKeys.C1); var n = functionDict.Elements.GetReal(PdfKeys.N); domain0 = domainArray.Elements.GetReal(0); domain1 = domainArray.Elements.GetReal(1); c0 = PdfUtilities.CreateDoubleList(c0Array); c1 = PdfUtilities.CreateDoubleList(c1Array); }
public void Init(PdfDictionary functionDict) { var domainArray = functionDict.Elements.GetArray(PdfKeys.Domain); var rangeArray = functionDict.Elements.GetArray(PdfKeys.Range); domains = PdfUtilities.CreateDoubleList(domainArray); ranges = PdfUtilities.CreateDoubleList(rangeArray); script = functionDict.Stream.ToString(); script = script.Trim(); if (script[0] == '{') { script = script.Substring(1, script.Length - 2); } }