IEnumerator Initialize() { Database.Initialize(); SpriteManager.instance.Initialize(); LoadUnlocks(); ItemGenerator.Initialize(); PcGenerator.Initialize(); QuestGenerator.Initialize(); StockpileManager.instance.Initialize(); ModelManager.instance.Initialize(); PcManager.instance.Initialize(); //PcManager.instance.Load(); PcManager.instance.Generate(); questManager.Initialize(); PortraitRoom.instance.Initialize(PcManager.instance.PcDataList.Count); guiManager.Initialize(buildingObjects); //AudioManager.instance.PlayMusic("Back Home", 0, 5f); AudioManager.instance.PlayAmbient("Town Day", true); return(null); }
IEnumerator Initialize() { Database.Initialize(); ItemGenerator.Initialize(); PcGenerator.Initialize(); ModelManager.instance.Initialize(); guiManager.Initialize(); return(null); }
private void GeneratePcData() { pcDataList.Add(PcGenerator.Generate(pcDataList.Count, Gender.Male, "Imperial", "Soldier")); pcDataList.Add(PcGenerator.Generate(pcDataList.Count, Gender.Female, "", "Scout")); pcDataList.Add(PcGenerator.Generate(pcDataList.Count, Gender.Female, "", "Priest")); pcDataList.Add(PcGenerator.Generate(pcDataList.Count, Gender.Male, "", "Apprentice")); pcDataList.Add(PcGenerator.Generate(pcDataList.Count, Gender.Female, "", "Rogue")); pcDataList.Add(PcGenerator.Generate(pcDataList.Count, Gender.Male, "", "Citizen")); for (int i = 0; i < 14; i++) { pcDataList.Add(PcGenerator.Generate(pcDataList.Count, Gender.None, "", "")); } }
IEnumerator Initialize() { Database.Initialize(); SpriteManager.instance.Initialize(); ItemGenerator.Initialize(); PcGenerator.Initialize(); ModelManager.instance.Initialize(); Load(); PcManager.instance.Initialize(); PcManager.instance.Load(); PcManager.instance.SetupParty(); NpcManager.instance.Initialize(); guiManager.Initialize(currentQuest); //AudioManager.instance.PlayMusic("Caves of Madness", 0, 5f); AudioManager.instance.PlayAmbient("Castle Abandoned", true); ExploreMode(); return(null); }