コード例 #1
0
        public void ShouldCorrectlyParseMaterialNames()
        {
            var test1 = PbrMaterial.ParseId("__std_", new[] { "" }, new[] { "Töxture1", "Töxture" });

            test1[0].Should().BeEmpty();
            test1[1].Should().BeEmpty();
            test1[2].Should().BeEmpty();
            test1[3].Should().BeEmpty();

            var test2 = PbrMaterial.ParseId("__std_ toexture1", new string[] { }, new[] { "Töxture1", "Töxture" });

            test2[0].Should().BeEmpty();
            test2[1].Should().Be("Töxture1");
            test2[2].Should().BeEmpty();
            test2[3].Should().BeEmpty();

            var test3 = PbrMaterial.ParseId("mat tex normal env", new [] { "Mat" }, new[] { "Tex", "Normal", "Env" });

            test3[0].Should().Be("Mat");
            test3[1].Should().Be("Tex");
            test3[2].Should().Be("Normal");
            test3[3].Should().Be("Env");

            var test4 = PbrMaterial.ParseId("mat tex __no_normal_map env", new [] { "Mat" }, new[] { "Tex", "Normal", "Env" });

            test4[0].Should().Be("Mat");
            test4[1].Should().Be("Tex");
            test4[2].Should().BeEmpty();
            test4[3].Should().Be("Env");
        }
コード例 #2
0
        private static void CopyMaterialName(MeshRenderer mr, string[] materialNames, string[] textureNames,
                                             ref string materialName, ref string mapName, ref string normalMapName, ref string envMapName)
        {
            if (!mr || materialNames == null || textureNames == null || mr.sharedMaterial == null)
            {
                return;
            }
            var result = PbrMaterial.ParseId(mr.sharedMaterial.name, materialNames, textureNames);

            if (materialName != null && !string.IsNullOrEmpty(result[0]))
            {
                materialName = result[0];
            }
            if (mapName != null)
            {
                var tex = mr.sharedMaterial.mainTexture;
                if (tex != null)
                {
                    mapName = tex.name;
                }
                else if (!string.IsNullOrEmpty(result[1]))
                {
                    mapName = result[1];
                }
            }
            if (normalMapName != null)
            {
                var tex = mr.sharedMaterial.GetTexture(RenderPipeline.Current.MaterialConverter.NormalMapProperty);
                if (tex != null)
                {
                    normalMapName = tex.name;
                }
                else if (!string.IsNullOrEmpty(result[2]))
                {
                    normalMapName = result[2];
                }
            }
            if (envMapName != null && !string.IsNullOrEmpty(result[3]))
            {
                envMapName = result[3];
            }
        }