/// <summary> /// 通知所有人比牌,并且将结果返回, srcUid : 比牌发起人uid ,targetUid : 比牌目标比的uid ,loseUid : 输的人的uid ,loseCardType :输的牌型 ,loseCardIds :输的牌得到uid /// </summary> public override void compare(long srcUid, long targetUid, long loseUid, int loseCardType, PbIntegerArr loseCardIds) { UIZJHPanel zjhPanel = MessageManager.GetInstance.GetUIDict <UIZJHPanel>(); if (zjhPanel == null) { zjhPanel = MessageManager.GetInstance.GetUIDict <CheatZjhPanel>(); } zjhPanel.PlayerCompare(srcUid, targetUid, loseUid, loseCardType, loseCardIds); }
/// <summary> /// 通知所有人比牌,并且将结果返回, srcUid : 比牌发起人uid ,targetUid : 比牌目标比的uid ,loseUid : 输的人的uid ,loseCardType :输的牌型 ,loseCardIds :输的牌得到uid /// </summary> public virtual void compare(long srcUid, long targetUid, long loseUid, int loseCardType, PbIntegerArr loseCardIds) { }