コード例 #1
0
    public void ReplacePayLinesTries(PayLinesTrie newValue)
    {
        var index     = GameComponentsLookup.PayLinesTries;
        var component = CreateComponent <PayLinesTriesComponent>(index);

        component.value = newValue;
        ReplaceComponent(index, component);
    }
コード例 #2
0
 private void SetPayLines()
 {
     _trie = new PayLinesTrie();
     foreach (var data in payLinesData)
     {
         _trie.Insert(data.payLineValue);
     }
 }
コード例 #3
0
    public GameEntity SetPayLinesTries(PayLinesTrie newValue)
    {
        if (hasPayLinesTries)
        {
            throw new Entitas.EntitasException("Could not set PayLinesTries!\n" + this + " already has an entity with PayLinesTriesComponent!",
                                               "You should check if the context already has a payLinesTriesEntity before setting it or use context.ReplacePayLinesTries().");
        }
        var entity = CreateEntity();

        entity.AddPayLinesTries(newValue);
        return(entity);
    }
コード例 #4
0
    public void ReplacePayLinesTries(PayLinesTrie newValue)
    {
        var entity = payLinesTriesEntity;

        if (entity == null)
        {
            entity = SetPayLinesTries(newValue);
        }
        else
        {
            entity.ReplacePayLinesTries(newValue);
        }
    }
コード例 #5
0
 //-----------------------------------
 private void Start()
 {
     this._tries = new PayLinesTrie();
 }