コード例 #1
0
        private void InitPawn_Setup()
        {
            // Do not init when scribe is working? Should be reinitialised from savegame!
            if (Scribe.mode != LoadSaveMode.Inactive)
            {
                return;
            }

            this.equipment = new Pawn_EquipmentTracker(this);
            this.apparel   = new Pawn_ApparelTracker(this);

            // Add base shielding
            //X2_Building_AIRobotRechargeStation.GenerateBaseApparel(this);

            // Skills are needed for some skills (like Cleaning)
            this.skills = new Pawn_SkillTracker(this);
            SetSkills();

            // Story is needed for some skills (like Growing)
            this.story = new Pawn_StoryTracker(this);
            if (this.gender == Gender.Male)
            {
                this.story.bodyType = BodyTypeDefOf.Male;
            }
            else
            {
                this.story.bodyType = BodyTypeDefOf.Female;
            }
            this.story.crownType = CrownType.Average;

            this.Drawer.renderer.graphics.ResolveApparelGraphics();

            // To allow the robot to be drafted -> Still not possible to draft, because 1. not humanlike and 2. the GetGizmos in Pawn_Drafter is internal!
            //this.drafter = new Pawn_DraftController(this); // Not needed because not usable

            if (this.relations == null)
            {
                this.relations = new Pawn_RelationsTracker(this);
            }
            this.relations.ClearAllRelations();

            if (!this.ignoreSpawnRename)
            {
                SetBasename(this);
            }
            ignoreSpawnRename = false;

            // Robots are not allowed to have JOY like partying!
            timetable = new Pawn_TimetableTracker(this);
            for (int i = 0; i < 24; i++)
            {
                timetable.SetAssignment(i, TimeAssignmentDefOf.Work);
            }
        }
コード例 #2
0
 public static void Postfix(Pawn_TimetableTracker __instance, Pawn pawn)
 {
     // AutoOwl functionality
     if (TinyTweaksSettings.autoOwl && pawn.story?.traits?.HasTrait(TraitDefOf.NightOwl) == true)
     {
         for (int i = 0; i < GenDate.HoursPerDay; i++)
         {
             if (i >= 11 && i <= 18)
             {
                 __instance.times[i] = TimeAssignmentDefOf.Sleep;
             }
             else
             {
                 __instance.times[i] = TimeAssignmentDefOf.Anything;
             }
         }
     }
 }
コード例 #3
0
        static Exception Finalizer(Exception __exception, Pawn_TimetableTracker __instance, int hour, ref TimeAssignmentDef __result)
        {
            if (__exception != null)
            {
                try
                {
                    __result = TimeAssignmentDefOf.Anything;
                    __instance.SetAssignment(hour, TimeAssignmentDefOf.Anything);
                }
                catch
                {
                    return(__exception);
                }
                finally
                {
                }
            }

            return(null);
        }
コード例 #4
0
        public static bool VampCanMeditateNow(ref bool __result, Pawn pawn)
        {
            bool flag = pawn.IsVampire();
            bool result;

            if (flag)
            {
                bool flag2 = pawn.needs.rest != null && pawn.needs.rest.CurCategory >= RestCategory.VeryTired;
                if (flag2)
                {
                    __result = false;
                    result   = false;
                }
                else
                {
                    bool starving = pawn.needs.TryGetNeed <Need_Blood>().Starving;
                    if (starving)
                    {
                        __result = false;
                        result   = false;
                    }
                    else
                    {
                        bool flag3 = !pawn.Awake();
                        if (flag3)
                        {
                            __result = false;
                            result   = false;
                        }
                        else
                        {
                            bool flag4 = pawn.health.hediffSet.BleedRateTotal <= 0f;
                            if (flag4)
                            {
                                bool flag5 = HealthAIUtility.ShouldSeekMedicalRest(pawn);
                                if (flag5)
                                {
                                    Pawn_TimetableTracker timetable = pawn.timetable;
                                    bool flag6 = ((timetable != null) ? timetable.CurrentAssignment : null) != TimeAssignmentDefOf.Meditate;
                                    if (flag6)
                                    {
                                        __result = false;
                                        return(false);
                                    }
                                }
                                bool flag7 = !HealthAIUtility.ShouldSeekMedicalRestUrgent(pawn);
                                if (flag7)
                                {
                                    __result = true;
                                    return(false);
                                }
                            }
                            __result = false;
                            result   = false;
                        }
                    }
                }
            }
            else
            {
                result = true;
            }
            return(result);
        }