コード例 #1
0
        internal bool FightDecideFunction(PawnView monster)
        {
            var damageToMonster = (((double)Self.totalAttack / monster.TotalDefence) * MinDamage);

            if (damageToMonster >= monster.Health)
            {
                return(true);
            }
            var damageToSelf = (((double)monster.TotalAttack / Self.totalDefence) * MaxDamage);

            if (damageToSelf > Self.health)
            {
                return(false);
            }

            var safety = SafetyDecide;

            if (Self.level.Monsters.Count() == 1)
            {
                safety = SafetyLastLevelDecide;
            }

            var avgDamageToSelf = (((double)monster.TotalAttack / Self.totalDefence) * AvgDamage);

            if (avgDamageToSelf * safety < Self.health)
            {
                return(true);
            }
            else
            {
                return(false);
            }
        }
コード例 #2
0
ファイル: StateIdle.cs プロジェクト: wingrime/SpurBot
        private bool SelectTargetMonster(ref PawnView target)
        {
            if (target.HasValue)
            {
                return(true);
            }

            if (Self.level.Monsters.Any(Self.IsInAttackRange))
            {
                target = Self.level.Monsters
                         .Where(Self.IsInAttackRange)
                         .OrderBy(m => m.Health)
                         .ThenBy(m => m.Attack)
                         .ThenBy(m => m.Defence)
                         .First();
                return(true);
            }
            else
            {
                target = Self.level.Monsters
                         .OrderBy(m => Self.playerLocation.Distance(m.Location))
                         .ThenBy(m => m.Health)
                         .ThenBy(m => m.Attack)
                         .ThenBy(m => m.Defence)
                         .FirstOrDefault();
                return(target.HasValue);
            }
        }
コード例 #3
0
ファイル: PlayerBot.cs プロジェクト: wingrime/SpurBot
 private void ResetTarget(ref PawnView target)
 {
     if (target.IsDestroyed ||
         level.Monsters.Any(m => playerLocation.Distance(m.Location) <= ResetDistance &&
                            m.Location != targetMonster.Location))
     {
         target = default(PawnView);
     }
 }
コード例 #4
0
        public static bool IsBetter(this ItemView item, PawnView me)
        {
            var ab  = me.TotalAttack - me.Attack;
            var db  = me.TotalDefence - me.Defence;
            var tb  = Math.Max(ab, db);
            var itb = Math.Max(item.AttackBonus, item.DefenceBonus);

            return(tb < itb || tb == itb && (ab + db) < (item.AttackBonus + item.DefenceBonus));
        }
コード例 #5
0
ファイル: Slave.cs プロジェクト: KpyTuBepTu/SpurRoguelike
 public MonsterFightInfo(PawnView monster, PawnView slave)
 {
     Info = monster;
     // худший вариант для раба, лучший для моба
     DamageToSlave   = monster.TotalAttack * monster.Attack / slave.TotalDefence;
     DamageFromSlave = (int)(slave.TotalAttack * slave.Attack * 0.9 / monster.TotalDefence);
     HitsToKillSlave = slave.Health / DamageToSlave;
     HitsToDeath     = monster.Health / DamageFromSlave;
     IsSaveToKill    = HitsToKillSlave > HitsToDeath - 1;
 }
コード例 #6
0
ファイル: PlayerBot.cs プロジェクト: Sequenta/SpurRoguelike
        private Turn Attack(LevelView levelView, PawnView monster)
        {
            if (monster.HasValue)
            {
                return(Turn.Attack(monster.Location - levelView.Player.Location));
            }

            var nearbyMonster = GetNearbyMonster(levelView, monster.Location);

            if (nearbyMonster.HasValue)
            {
                return(Turn.Attack(nearbyMonster.Location - levelView.Player.Location));
            }

            return(null);
        }
コード例 #7
0
ファイル: InfluenceMap.cs プロジェクト: qoter/GameBot
        private int CalculateMonsterInfluence(PawnView monster, Location location, int influenceSeed)
        {
            if (levelView.GetHealthPackAt(location).HasValue)
            {
                return(0);
            }

            if (monster.Location.IsInRange(location, 1))
            {
                return(influenceSeed);
            }

            var offsetToMonster = monster.Location - location;

            return(influenceSeed / (int)Math.Pow(2, offsetToMonster.Size() - 1));
        }
コード例 #8
0
ファイル: PlayerBot.cs プロジェクト: wingrime/SpurBot
 internal bool IsInAttackRange(PawnView other)
 {
     return(playerLocation.IsInAttackRange(other.Location));
 }
コード例 #9
0
        public static int PawnHealphInSeconds(this PawnView defender, IList <PawnView> attacker, double radius = 5)
        {
            var aDPS = attacker.Select(m => m.PawnDPS(defender)).Sum();

            return((int)Math.Floor(defender.Health / (aDPS == 0 ? 1 : aDPS)) + attacker.Min(a => a.Location.Distance(defender.Location)));
        }
コード例 #10
0
        public static int PawnHealphInSeconds(this PawnView defender, PawnView attacker)
        {
            var aDPS = attacker.PawnDPS(defender);

            return((int)Math.Floor(defender.Health / (aDPS == 0 ? 1 : aDPS)));
        }
コード例 #11
0
        public static double PawnDPS(this PawnView attacker, PawnView defender)
        {
            var dps = (attacker.TotalAttack / defender.TotalDefence) * BaseDamage;

            return(dps < 0 ? 0 : dps);
        }