コード例 #1
0
        // Token: 0x0600001C RID: 28 RVA: 0x00002779 File Offset: 0x00000979
        protected override IEnumerable <Toil> MakeNewToils()
        {
            bool haveChair = this.job.GetTarget(TargetIndex.A).HasThing;
            bool flag      = haveChair;

            if (flag)
            {
                this.EndOnDespawnedOrNull(TargetIndex.A, JobCondition.Incompletable);
            }
            yield return(Toils_Goto.GotoCell(TargetIndex.A, PathEndMode.OnCell));

            yield return(new Toil
            {
                tickAction = delegate()
                {
                    JoyUtility.JoyTickCheckEnd(this.pawn, JoyTickFullJoyAction.None, 1f, null);

                    this.pawn.rotationTracker.FaceCell(this.job.GetTarget(TargetIndex.B).Cell);
                    PawnUtility.GainComfortFromCellIfPossible(this.pawn);
                    bool flag3 = this.pawn.IsHashIntervalTick(100);
                    if (flag3)
                    {
                        this.pawn.jobs.CheckForJobOverride();
                    }
                },
                defaultCompleteMode = ToilCompleteMode.Never,
                handlingFacing = true
            });

            yield break;
        }
コード例 #2
0
        // Token: 0x06000015 RID: 21 RVA: 0x0000239B File Offset: 0x0000059B
        protected override IEnumerable <Toil> MakeNewToils()
        {
            yield return(this.InteractToil());

            yield return(new Toil
            {
                tickAction = delegate()
                {
                    bool flag = ((Building_Bell)this.pawn.mindState.duty.focus.Thing).currentState == Building_Bell.State.fight;
                    if (flag)
                    {
                        JoyUtility.JoyTickCheckEnd(this.pawn, JoyTickFullJoyAction.None, 1f, null);
                    }
                    PawnUtility.GainComfortFromCellIfPossible(this.pawn);
                    bool flag2 = this.pawn.IsHashIntervalTick(100);
                    if (flag2)
                    {
                        this.pawn.jobs.CheckForJobOverride();
                    }
                },
                defaultCompleteMode = ToilCompleteMode.Never,
                handlingFacing = true
            });

            yield break;
        }
コード例 #3
0
        // Token: 0x06000011 RID: 17 RVA: 0x0000232F File Offset: 0x0000052F
        protected override IEnumerable <Toil> MakeNewToils()
        {
            yield return(new Toil
            {
                tickAction = delegate()
                {
                    PawnUtility.GainComfortFromCellIfPossible(this.pawn);
                    bool flag = this.pawn.IsHashIntervalTick(100);
                    if (flag)
                    {
                        this.pawn.jobs.CheckForJobOverride();
                    }
                },
                defaultCompleteMode = ToilCompleteMode.Never
            });

            yield break;
        }
コード例 #4
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            base.AddEndCondition(delegate()
            {
                var thing = base.GetActor().jobs.curJob.GetTarget(TargetIndex.A).Thing;
                if (thing is Building && !thing.Spawned)
                {
                    return(JobCondition.Incompletable);
                }
                return(JobCondition.Ongoing);
            });
            this.FailOnBurningImmobile <JobDriver_DoBill>(TargetIndex.A);
            this.FailOn <JobDriver_DoBill>(delegate()
            {
                if (!(this.job.GetTarget(TargetIndex.A).Thing is IBillGiver billGiver))
                {
                    return(false);
                }
                if (this.job.bill.DeletedOrDereferenced)
                {
                    return(true);
                }
                if (!billGiver.CurrentlyUsableForBills())
                {
                    return(true);
                }
                return(false);
            });
            yield return(Toils_Reserve.Reserve(TargetIndex.A, 1, -1, null));

            yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.InteractionCell));

            var            tableThing     = this.job.GetTarget(TargetIndex.A).Thing as Building_СontainmentBreach;
            CompRefuelable refuelableComp = tableThing.GetComp <CompRefuelable>();
            Toil           toil           = new Toil();

            toil.initAction = delegate()
            {
                this.job.bill.Notify_DoBillStarted(this.pawn);
                this.workCycleProgress = this.job.bill.recipe.workAmount;
            };
            toil.tickAction = delegate()
            {
                this.workCycleProgress -= StatExtension.GetStatValue(this.pawn, StatDefOf.WorkToMake, true);
                tableThing.UsedThisTick();
                if (!tableThing.CurrentlyUsableForBills() || (refuelableComp != null && !refuelableComp.HasFuel))
                {
                    this.pawn.jobs.EndCurrentJob(JobCondition.Incompletable, true, true);
                }
                if (this.workCycleProgress <= 0f)
                {
                    SkillDef workSkill = this.job.bill.recipe.workSkill;
                    if (workSkill != null)
                    {
                        SkillRecord skill = this.pawn.skills.GetSkill(workSkill);
                        if (skill != null)
                        {
                            skill.Learn(0.11f * this.job.bill.recipe.workSkillLearnFactor, false);
                        }
                    }
                    GenSpawn.Spawn(tableThing.GetKorsolianToxin(this.job.bill.recipe),
                                   tableThing.InteractionCell, tableThing.Map, 0);
                    Toils_Reserve.Release(TargetIndex.A);
                    PawnUtility.GainComfortFromCellIfPossible(this.pawn, false);
                    this.job.bill.Notify_IterationCompleted(this.pawn, null);
                    this.ReadyForNextToil();
                }
            };
            toil.defaultCompleteMode = ToilCompleteMode.Never;
            ToilEffects.WithEffect(toil, () => this.job.bill.recipe.effectWorking, TargetIndex.A);
            ToilEffects.PlaySustainerOrSound(toil, () => toil.actor.CurJob.bill.recipe.soundWorking);
            ToilEffects.WithProgressBar(toil, TargetIndex.A, delegate()
            {
                return(PurpleIvyUtils.GetPercentageFromPartWhole
                           (this.job.bill.recipe.workAmount - this.workCycleProgress,
                           (int)this.job.bill.recipe.workAmount) / 100f);
            }, false, 0.5f);
            ToilFailConditions.FailOn <Toil>(toil, delegate()
            {
                IBillGiver billGiver = this.job.GetTarget(TargetIndex.A).Thing as IBillGiver;
                return(this.job.bill.suspended || this.job.bill.DeletedOrDereferenced || (billGiver != null && !billGiver.CurrentlyUsableForBills()));
            });
            yield return(toil);

            yield break;
        }
コード例 #5
0
ファイル: Toils_Recipe.cs プロジェクト: woomy144/Rimworld
        public static Toil DoRecipeWork()
        {
            const int MinWorkDuration       = 3000;
            const int CheckOverrideInterval = 1000;

            Toil toil = new Toil();

            toil.initAction = () =>
            {
                Pawn             actor  = toil.actor;
                Job              curJob = actor.jobs.curJob;
                JobDriver_DoBill driver = ((JobDriver_DoBill)actor.jobs.curDriver);
                UnfinishedThing  uft    = curJob.GetTarget(JobDriver_DoBill.IngredientInd).Thing as UnfinishedThing;

                //Set our work left
                //If we're starting from an already-initialized UnfinishedThing, just copy its workLeft into the driver
                //Otherwise, generate a new workLeft and copy it into the UnfinishedThing
                if (uft != null && uft.Initialized)
                {
                    driver.workLeft = uft.workLeft;
                }
                else
                {
                    driver.workLeft = curJob.bill.recipe.WorkAmountTotal(uft != null ? uft.Stuff : null);

                    if (uft != null)
                    {
                        uft.workLeft = driver.workLeft;
                    }
                }

                driver.billStartTick             = Find.TickManager.TicksGame;
                driver.ticksSpentDoingRecipeWork = 0;

                curJob.bill.Notify_DoBillStarted(actor);
            };
            toil.tickAction = () =>
            {
                Pawn             actor  = toil.actor;
                Job              curJob = actor.jobs.curJob;
                JobDriver_DoBill driver = ((JobDriver_DoBill)actor.jobs.curDriver);
                UnfinishedThing  uft    = curJob.GetTarget(JobDriver_DoBill.IngredientInd).Thing as UnfinishedThing;

                if (uft != null && uft.Destroyed)
                {
                    actor.jobs.EndCurrentJob(JobCondition.Incompletable);
                    return;
                }

                driver.ticksSpentDoingRecipeWork++;

                curJob.bill.Notify_PawnDidWork(actor);

                //Bill giver gets notification that we're working on it
                var bga = toil.actor.CurJob.GetTarget(JobDriver_DoBill.BillGiverInd).Thing as IBillGiverWithTickAction;
                if (bga != null)
                {
                    bga.UsedThisTick();
                }

                //Learn (only if the recipe uses unfinished thing to prevent the exploit with drafting/undrafting colonists and getting unlimited xp)
                if (curJob.RecipeDef.workSkill != null && curJob.RecipeDef.UsesUnfinishedThing)
                {
                    actor.skills.Learn(curJob.RecipeDef.workSkill, SkillTuning.XpPerTickRecipeBase * curJob.RecipeDef.workSkillLearnFactor);
                }

                //Make some progress
                //Apply it to both the driver's workLeft and, if it exists, the UnfinishedThing's workLeft
                float progress = (curJob.RecipeDef.workSpeedStat == null) ? 1f : actor.GetStatValue(curJob.RecipeDef.workSpeedStat);

                if (curJob.RecipeDef.workTableSpeedStat != null)
                {
                    var t = driver.BillGiver as Building_WorkTable;
                    if (t != null)
                    {
                        progress *= t.GetStatValue(curJob.RecipeDef.workTableSpeedStat);
                    }
                }

                if (DebugSettings.fastCrafting)
                {
                    progress *= 30;
                }

                driver.workLeft -= progress;
                if (uft != null)
                {
                    uft.workLeft = driver.workLeft;
                }

                PawnUtility.GainComfortFromCellIfPossible(actor);

                //End the toil if there is no more work left
                if (driver.workLeft <= 0)
                {
                    driver.ReadyForNextToil();
                }

                //Allow job override periodically
                if (curJob.bill.recipe.UsesUnfinishedThing)
                {
                    int billTicks = Find.TickManager.TicksGame - driver.billStartTick;
                    if (billTicks >= MinWorkDuration && billTicks % CheckOverrideInterval == 0)
                    {
                        actor.jobs.CheckForJobOverride();
                    }
                }
            };
            toil.defaultCompleteMode = ToilCompleteMode.Never;
            toil.WithEffect(() => toil.actor.CurJob.bill.recipe.effectWorking, TargetIndex.A);
            toil.PlaySustainerOrSound(() => toil.actor.CurJob.bill.recipe.soundWorking);
            toil.WithProgressBar(JobDriver_DoBill.BillGiverInd, () =>
            {
                var actor  = toil.actor;
                var curJob = actor.CurJob;
                var uft    = curJob.GetTarget(JobDriver_DoBill.IngredientInd).Thing as UnfinishedThing;

                return(1f - ((JobDriver_DoBill)actor.jobs.curDriver).workLeft / curJob.bill.recipe.WorkAmountTotal(uft != null ? uft.Stuff : null));
            });
            toil.FailOn(() => toil.actor.CurJob.bill.suspended);
            toil.activeSkill = () => toil.actor.CurJob.bill.recipe.workSkill;

            return(toil);
        }
コード例 #6
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            base.AddEndCondition(delegate()
            {
                var thing = base.GetActor().jobs.curJob.GetTarget(TargetIndex.A).Thing;
                if (thing is Building && !thing.Spawned)
                {
                    return(JobCondition.Incompletable);
                }
                return(JobCondition.Ongoing);
            });
            this.FailOnBurningImmobile <JobDriver_DoBill>(TargetIndex.A);
            this.FailOn <JobDriver_DoBill>(delegate()
            {
                if (!(this.job.GetTarget(TargetIndex.A).Thing is IBillGiver billGiver))
                {
                    return(false);
                }
                if (this.job.bill.DeletedOrDereferenced)
                {
                    return(true);
                }
                if (!billGiver.CurrentlyUsableForBills())
                {
                    return(true);
                }
                return(false);
            });
            yield return(Toils_Reserve.Reserve(TargetIndex.A, 1, -1, null));

            yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.InteractionCell));

            var            tableThing     = this.job.GetTarget(TargetIndex.A).Thing as Building_СontainmentBreach;
            CompRefuelable refuelableComp = tableThing.GetComp <CompRefuelable>();
            Toil           toil           = new Toil();

            toil.initAction = delegate()
            {
                this.job.bill.Notify_DoBillStarted(this.pawn);
                this.workCycleProgress = this.job.bill.recipe.workAmount;
            };
            toil.tickAction = delegate()
            {
                this.workCycleProgress -= StatExtension.GetStatValue(this.pawn, StatDefOf.WorkToMake, true);
                tableThing.UsedThisTick();
                if (!tableThing.CurrentlyUsableForBills() || (refuelableComp != null && !refuelableComp.HasFuel))
                {
                    this.pawn.jobs.EndCurrentJob(JobCondition.Incompletable, true, true);
                }
                if (this.workCycleProgress <= 0f)
                {
                    SkillDef workSkill = this.job.bill.recipe.workSkill;
                    if (workSkill != null)
                    {
                        SkillRecord skill = this.pawn.skills.GetSkill(workSkill);
                        if (skill != null)
                        {
                            skill.Learn(0.11f * this.job.bill.recipe.workSkillLearnFactor, false);
                        }
                    }
                    var research = PurpleIvyData.AlienStudy.Where(x => x.TechprintsApplied == 0 &&
                                                                  GetActor().Map.listerThings.ThingsOfDef
                                                                      (ThingDef.Named("Techprint_" + x.defName)).Count == 0).RandomElement();
                    if (research != null)
                    {
                        GenSpawn.Spawn(ThingDef.Named("Techprint_" + research.defName),
                                       GetActor().Position, GetActor().Map);
                    }
                    job.bill.Notify_PawnDidWork(GetActor());
                    Bill_Production bill_Production = this.pawn.jobs.curJob.bill as Bill_Production;
                    if (bill_Production != null && bill_Production.repeatMode == BillRepeatModeDefOf.TargetCount)
                    {
                        this.Map.resourceCounter.UpdateResourceCounts();
                    }
                    Toils_Recipe.FinishRecipeAndStartStoringProduct();
                    job.bill.Notify_IterationCompleted(GetActor(), null);
                    Toils_Reserve.Release(TargetIndex.A);
                    PawnUtility.GainComfortFromCellIfPossible(this.pawn, false);
                    this.ReadyForNextToil();
                }
            };
            toil.defaultCompleteMode = ToilCompleteMode.Never;
            ToilEffects.WithEffect(toil, () => this.job.bill.recipe.effectWorking, TargetIndex.A);
            ToilEffects.PlaySustainerOrSound(toil, () => toil.actor.CurJob.bill.recipe.soundWorking);
            ToilEffects.WithProgressBar(toil, TargetIndex.A, delegate()
            {
                return(PurpleIvyUtils.GetPercentageFromPartWhole
                           (this.job.bill.recipe.workAmount - this.workCycleProgress,
                           (int)this.job.bill.recipe.workAmount) / 100f);
            }, false, 0.5f);
            ToilFailConditions.FailOn <Toil>(toil, delegate()
            {
                IBillGiver billGiver = this.job.GetTarget(TargetIndex.A).Thing as IBillGiver;
                return(this.job.bill.suspended || this.job.bill.DeletedOrDereferenced || (billGiver != null && !billGiver.CurrentlyUsableForBills()));
            });
            yield return(toil);

            yield break;
        }