private void InstantiatePawns() { for (int i = 0; i < 8; i++) { var pawn = Instantiate(Pawn, new Vector3(0 + i, 0.5f, 1), Quaternion.Euler(-90, 0, 0)); var outline = pawn.AddComponent <Outline>(); PS = pawn.GetComponent <PawnStatus>(); PS.SetXPos(i); PS.SetYPos(1); outline.OutlineMode = Outline.Mode.OutlineAll; outline.OutlineColor = Color.yellow; outline.OutlineWidth = 5f; outline.enabled = false; } }