コード例 #1
0
    public void DeselectIcon(PawnIcon icon)
    {
        selectedIcons.Remove(icon);
        PawnIconStandard iconStandard = (PawnIconStandard)icon;

        iconStandard.highlight.gameObject.SetActive(false);
    }
コード例 #2
0
    public void SelectIcon(PawnIcon icon)
    {
        selectedIcons.Add(icon);
        PawnIconStandard iconStandard = (PawnIconStandard)icon;

        iconStandard.highlight.gameObject.SetActive(true);
    }
コード例 #3
0
    // ==== Helper methods ====
    private void AddNewPawnIcon(Pawn pawn)
    {
        GameObject o = Instantiate(pawnIconPrefab);

        o.transform.SetParent(contentFolder, false);                // set physical position
        PawnIcon pawnIcon = o.GetComponent <PawnIcon>();

        pawnIcon.Init(pawn);                                        // initialize PawnIcon data
        pawnIcons.Add(pawnIcon);                                    // add this object to the list for future manipulation
    }
コード例 #4
0
 public void RetirePawns()
 {
     for (int i = selectedIcons.Count - 1; i >= 0; i--)
     {
         PawnIcon icon = selectedIcons[i];
         //print(icon + ": " + icon.pawnData);
         GameManager.instance.saveGame.pawnWallet.RemovePawn(icon.pawnData.id);
         DeselectIcon(icon);
     }
     SaveLoad.Save();
     pawnSelectionView.Refresh();
 }
コード例 #5
0
 /// <summary>
 /// Sorts the list of pawnIcons by level.
 /// Also sets the sibling index so the order is rendered in any layout groups. Uses insertion sort.
 /// </summary>
 public void SortByLevel()
 {
     for (int i = 1; i < pawnIcons.Count; i++)
     {
         PawnIcon x = pawnIcons[i];
         int      j = i - 1;
         while (j >= 0 && pawnIcons[j].pawnData.level < x.pawnData.level)
         {
             pawnIcons[j + 1] = pawnIcons[j];
             j--;
         }
         pawnIcons[j + 1] = x;
     }
     for (int i = 0; i < pawnIcons.Count; i++)               // set the hierarchy position of each pawnIcon
     {
         pawnIcons[i].transform.SetSiblingIndex(i);
     }
 }
コード例 #6
0
    /// <summary>
    /// Sorts the list of pawnIcons by the hero type, and also by level within each hero type.
    /// Also sets the sibling index so the order is rendered in any layout groups. Uses insertion sort.
    /// </summary>
    public void SortByHeroType()
    {
        for (int i = 1; i < pawnIcons.Count; i++)
        {
            PawnIcon x = pawnIcons[i];
            int      j = i - 1;
            while (j >= 0 && CompareHeroAndLevel(pawnIcons[j].pawnData, x.pawnData) < 0)
            {
                pawnIcons[j + 1] = pawnIcons[j];
                j--;
            }
            pawnIcons[j + 1] = x;
        }

        for (int i = 0; i < pawnIcons.Count; i++)                       // set the hierarchy position of each pawnIcon
        {
            pawnIcons[i].transform.SetSiblingIndex(i);
        }
    }