コード例 #1
0
            internal static unsafe byte Invoke(IntPtr obj, PawnAction ActionToAbort)
            {
                long *p = stackalloc long[] { 0L, 0L, 0L };
                byte *b = (byte *)p;

                *((IntPtr *)(b + 0)) = ActionToAbort;
                Main.GetProcessEvent(obj, K2_ForceAbortAction_ptr, new IntPtr(p));;
                return(*(b + 8));
            }
        }
コード例 #2
0
            internal static unsafe bool Invoke(IntPtr obj, PawnAction NewAction, byte Priority, UObject Instigator)
            {
                long *p = stackalloc long[] { 0L, 0L, 0L, 0L, 0L };
                byte *b = (byte *)p;

                *((IntPtr *)(b + 0))  = NewAction;
                *(b + 8)              = Priority;
                *((IntPtr *)(b + 16)) = Instigator;
                Main.GetProcessEvent(obj, K2_PushAction_ptr, new IntPtr(p));;
                return(*((bool *)(b + 24)));
            }
        }
コード例 #3
0
            internal static unsafe bool Invoke(Pawn Pawn, PawnAction Action, byte Priority)
            {
                long *p = stackalloc long[] { 0L, 0L, 0L, 0L };
                byte *b = (byte *)p;

                *((IntPtr *)(b + 0)) = Pawn;
                *((IntPtr *)(b + 8)) = Action;
                *(b + 16)            = Priority;
                Main.GetProcessEvent(PawnActionsComponent.DefaultObject, K2_PerformAction_ptr, new IntPtr(p));;
                return(*((bool *)(b + 17)));
            }
        }
コード例 #4
0
    public void InitializeMonster(MonsterType monsterType, string name, int level,
                                  int attack, int magicAttack, int defense, int magicDefense, int HP, int dexterity, int attackRange)
    {
        this.monsterType = monsterType;
        Name             = monsterType.ToString();
        InitializePawn(PawnType.Monster, name, level, attack, magicAttack, defense, magicDefense, HP, dexterity, attackRange);

        defaultSkill  = 1;
        equippedSkill = 3;

        skillsAndPassives = new Dictionary <int, string>();
        ReadSkillNames(this);

        CanDoAction = true;

        remainedStep = dexterity;
        actionType   = ActionType.Actionable;

        gm         = FindObjectOfType <GameManager>();
        pawnAction = gm.gameInteraction.pawnActionPanel;
    }