コード例 #1
0
 // assign Pawn_TraderTracker based on pawn caravan role, not mindState.wantsToTradeWithColony
 public static void AddAndRemoveDynamicComponents(Pawn pawn, bool actAsIfSpawned = false)
 {
     var flag = pawn.Faction != null && pawn.Faction.IsPlayer;
     var flag2 = pawn.HostFaction != null && pawn.HostFaction.IsPlayer;
     if (pawn.RaceProps.Humanlike && (!pawn.Dead || actAsIfSpawned))
     {
         if (pawn.GetCaravanRole() == TraderCaravanRole.Trader)
         {
             if (pawn.trader == null)
             {
                 pawn.trader = new Pawn_TraderTracker(pawn);
             }
         }
         else
         {
             pawn.trader = null;
         }
     }
     if (pawn.RaceProps.Humanlike)
     {
         if (flag)
         {
             if (pawn.outfits == null)
             {
                 pawn.outfits = new Pawn_OutfitTracker(pawn);
             }
             if (pawn.drugs == null)
             {
                 pawn.drugs = new Pawn_DrugPolicyTracker(pawn);
             }
             if (pawn.timetable == null)
             {
                 pawn.timetable = new Pawn_TimetableTracker();
             }
             if ((pawn.Spawned || actAsIfSpawned) && pawn.drafter == null)
             {
                 pawn.drafter = new Pawn_DraftController(pawn);
             }
         }
         else
         {
             pawn.drafter = null;
         }
     }
     if (flag || flag2)
     {
         if (pawn.playerSettings == null)
         {
             pawn.playerSettings = new Pawn_PlayerSettings(pawn);
         }
     }
     if (pawn.RaceProps.intelligence <= Intelligence.ToolUser && pawn.Faction != null && !pawn.RaceProps.IsMechanoid && pawn.training == null)
     {
         pawn.training = new Pawn_TrainingTracker(pawn);
     }
     pawn.needs?.AddOrRemoveNeedsAsAppropriate();
 }