void _Pause() { _Paused = true; Debug.Log("Game Paused"); var paused = new PausedMessage(); MessageDispatcher.Send(paused); }
private void ReceivePause(PausedMessage paused) { gameObject.SetActive(_Invert); }
private void ReceivePaused(PausedMessage paused) { SetSaturation(0.0f); }
private void ReceivePause(PausedMessage paused) { gameObject.SetActive(false); }