public void Pause(bool pause) { isPaused = pause; Time.timeScale = isPaused ? 0f : 1f; Pause_H.SetActive(isPaused); Hint_H.SetActive(isPaused); }
// Use this for initialization void Start() { _L_Shoulder = GameObject.Find("Player_LeftHand1"); _L_Elbow = GameObject.Find("Player_LeftHand2"); _L_HipJoint = GameObject.Find("Player_LeftLeg1"); _L_Knee = GameObject.Find("Player_LeftLeg2"); _R_Shoulder = GameObject.Find("Player_RightHand1"); _R_Elbow = GameObject.Find("Player_RightHand2"); _R_HipJoint = GameObject.Find("Player_RightLeg1"); _R_Knee = GameObject.Find("Player_RightLeg2"); _Pose = PoseState.None; _RArm = false; _LHip = false; _score = GetComponent <ScoreAdd>(); _chance = GameObject.Find("Chance").GetComponent <Chance>(); _scores = GameObject.Find("Score").GetComponent <Score>(); _pause_h = GameObject.Find("Pause_H").GetComponent <Pause_H>(); }