private void Construct(PickableInventoryToggler pickableInventoryToggler, AmmoUIEnablerDisabler ammoUIEnablerDisabler, PauseMenuToggler pauseMenuToggler) { _pickableInventoryToggler = pickableInventoryToggler; _ammoUIEnablerDisabler = ammoUIEnablerDisabler; _pauseMenuToggler = pauseMenuToggler; }
private void Inject(WeaponSlot weaponSlot, PauseMenuToggler pauseMenuToggler, PickableInventoryToggler pickableInventoryToggler, WeaponRequestsHandler weaponRequestsHandler) { _weaponSlot = weaponSlot; _pickableInventoryToggler = pickableInventoryToggler; _pauseMenuToggler = pauseMenuToggler; _weaponRequestsHandler = weaponRequestsHandler; }
private void Construct(SceneTransition sceneTransition, GameSaving gameSaving, GameLoading gameLoading, PauseMenuToggler pauseMenuToggler) { _sceneTransition = sceneTransition; _gameSaving = gameSaving; _gameLoading = gameLoading; _pauseMenuToggler = pauseMenuToggler; }
private void Construct(MovementController movementController, WalkController walkController, PauseMenuToggler pauseMenuToggler, [Inject(Id = "Player")] Transform playerTransform, CharacterController characterController) { _movementController = movementController; _walkController = walkController; _pauseMenuToggler = pauseMenuToggler; _playerTransform = playerTransform; _characterController = characterController; }
private void Construct(PauseMenuToggler pauseMenuToggler) { _pauseMenuToggler = pauseMenuToggler; }
private void Construct(PauseMenuToggler pauseMenuToggler, PlayerHealth playerHealth) { _pauseMenuToggler = pauseMenuToggler; _playerHealth = playerHealth; }