コード例 #1
0
 private void Construct(PickableInventoryToggler pickableInventoryToggler,
                        AmmoUIEnablerDisabler ammoUIEnablerDisabler,
                        PauseMenuToggler pauseMenuToggler)
 {
     _pickableInventoryToggler = pickableInventoryToggler;
     _ammoUIEnablerDisabler    = ammoUIEnablerDisabler;
     _pauseMenuToggler         = pauseMenuToggler;
 }
コード例 #2
0
 private void Inject(WeaponSlot weaponSlot,
                     PauseMenuToggler pauseMenuToggler,
                     PickableInventoryToggler pickableInventoryToggler,
                     WeaponRequestsHandler weaponRequestsHandler)
 {
     _weaponSlot = weaponSlot;
     _pickableInventoryToggler = pickableInventoryToggler;
     _pauseMenuToggler         = pauseMenuToggler;
     _weaponRequestsHandler    = weaponRequestsHandler;
 }
コード例 #3
0
 private void Construct(SceneTransition sceneTransition,
                        GameSaving gameSaving,
                        GameLoading gameLoading,
                        PauseMenuToggler pauseMenuToggler)
 {
     _sceneTransition  = sceneTransition;
     _gameSaving       = gameSaving;
     _gameLoading      = gameLoading;
     _pauseMenuToggler = pauseMenuToggler;
 }
コード例 #4
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 private void Construct(MovementController movementController,
                        WalkController walkController,
                        PauseMenuToggler pauseMenuToggler,
                        [Inject(Id = "Player")] Transform playerTransform,
                        CharacterController characterController)
 {
     _movementController  = movementController;
     _walkController      = walkController;
     _pauseMenuToggler    = pauseMenuToggler;
     _playerTransform     = playerTransform;
     _characterController = characterController;
 }
コード例 #5
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 private void Construct(PauseMenuToggler pauseMenuToggler)
 {
     _pauseMenuToggler = pauseMenuToggler;
 }
コード例 #6
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 private void Construct(PauseMenuToggler pauseMenuToggler, PlayerHealth playerHealth)
 {
     _pauseMenuToggler = pauseMenuToggler;
     _playerHealth     = playerHealth;
 }