// Use this for initialization void Start() { Move = this.transform.position; pause = GameObject.FindGameObjectWithTag("MainCamera").GetComponentInParent <PauseMenuController>(); player = GameObject.FindGameObjectWithTag("Player").GetComponentInParent <PlayerController>(); gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameController>(); }
private void Start() { inputs = new List <string>(); playerController = levelController.getPlayerController(); inputVisualizer = levelController.getInputVisualizer(); pauseMenuController = levelController.getPauseMenuController(); }
private void InitializeManager() { mainMenu = GetComponent <MainMenuController>(); inGameMenu = GetComponent <InGameMenuController>(); pauseMenu = GetComponent <PauseMenuController>(); shopMenu = GetComponent <ShopMenuController>(); }
// Update is called once per frame void Update() { float move = Input.GetAxis("Horizontal"); moveX = move * maxSpeed; if (Input.GetKeyDown(KeyCode.Space) && isGrounded) { moveY = 5; } else { moveY = rb2d.velocity.y; } rb2d.velocity = new Vector3(moveX, moveY); if (move <= 0.1 && move >= -0.1) { if (isGrounded) { ResetRotation(); animator.Play("idle"); } else { FreezRotation(); animator.Play("jump"); } } else { if (isGrounded) { ResetRotation(); animator.Play("run"); } else { FreezRotation(); animator.Play("jump"); } } if (move < 0 && !facingLeft) { Flip(); } else if (move > 0 && facingLeft) { Flip(); } if (rb2d.transform.position.y <= -5) { PauseMenuController.PauseGame(); } }
private void DisablePauseMenu() { if (pauseMenuController == null) { pauseMenuController = PlayerManager.Instance.PlayerGameObject.GetComponent <PauseMenuController>(); } pauseMenuController.Disable(); }
// Start() is called once at the beginning of the Scene load. void Start() { // "PMC" is set to the PauseMenuController script from the "pauseMenuCanvas" object that was passed to this script earlier. PMC = pauseMenuCanvas.GetComponent <PauseMenuController>(); // This disables the "about" menu at the start of the game so that it doesn't show up on accident. thisSameCanvas.enabled = false; }
public void Construct([InjectOptional] IDifficultyBeatmap difficultyBeatmap, AudioTimeSyncController audioTimeSyncController, PauseMenuController pauseMenuController, GameplayCoreSceneSetupData gameplayCoreSceneSetupData, Submission submission) { this.difficultyBeatmap = difficultyBeatmap; this.audioTimeSyncController = audioTimeSyncController; this.pauseMenuController = pauseMenuController; this.gameplayCoreSceneSetupData = gameplayCoreSceneSetupData; this.submission = submission; }
void Awake() { shootableMask = LayerMask.GetMask("Shootable"); gunParticles = GetComponent <ParticleSystem> (); gunLine = GetComponent <LineRenderer> (); gunAudio = GetComponent <AudioSource> (); gunLight = GetComponent <Light> (); PM = GameObject.FindGameObjectWithTag(Tags.HUD).GetComponent <PauseMenuController>(); }
public void Awake() { if (!PauseMenuController.Instance) { PauseMenuController.Instance = this; } else { Destroy(this); } }
protected override void Awake() { if (Instance == null) { Instance = this; } else { Debug.LogWarning("Only one pause menu controller should be in the scene!"); } }
private void Awake() { if (instance == null) { instance = this; } else { this.enabled = false; } }
public void Clicked() { if (!PauseMenuController.control.pauseAndUnpause.getPaused()) { PauseMenuController.Pause(); } else { PauseMenuController.Unpause(); } }
private void Awake() { // Keep the instantiated object for PauseMenu only if (instance != null) { Destroy(instance.gameObject); } instance = this; DontDestroyOnLoad(this.gameObject); }
// Make sure there is only one instance of this class, initiate pause canvase, default canvase to disabled void Awake () { if (menuController == null) { DontDestroyOnLoad (gameObject); canvas = Instantiate (canvas); DontDestroyOnLoad (canvas); canvas.enabled = false; menuController = this; } else if (menuController != this) { Destroy (gameObject); } }
// Use this for initialization void Awake() { if (pauseMenuController == null) { DontDestroyOnLoad(gameObject); pauseMenuController = this; } else if (pauseMenuController != this) { Destroy(gameObject); } }
void Awake() { if (!instance) { instance = this; } else { Destroy(this); Debug.LogWarning("More than one instance of class PauseMenuController exists. Deleting duplicate instance."); } }
bool active = true; //Tells is the main menu is active or showing a sub window void Start() { menu = GetComponent <PauseMenuController>(); teamMenu = transform.Find("TeamMenu").GetComponent <TeamMenu>(); bagMenu = transform.Find("BagMenu").GetComponent <BagMenu>(); ApiController = gameObject.GetComponent <APIController>(); usernameText = transform.Find("Username").GetComponent <Text>(); moneyText = transform.Find("Money").GetComponent <Text>(); coredexText = transform.Find("Coredex").GetComponent <Text>(); usernameText.text = GameData.saveData.username; }
void Awake() { if (control == null) { control = this; DontDestroyOnLoad(this); SceneManager.activeSceneChanged += control.UnpauseOnLevelLoad; } else { Destroy(gameObject); } }
void Start() { pc = GameObject.FindObjectOfType <PauseMenuController> (); cancelTyping = false; isTyping = false; storyLine.Add("Congratulations!\n" + "You saved the princess and her kingdom!\n" + "Thanks to your bravery, you will live in the castle as the princess's royal guard.\n" + "With the end of this adventure there is only one thing to say:\n 'And they lived happily ever after'!\n"); StartCoroutine(TextScroll((string)storyLine [0])); }
void Update() { if (Input.GetKeyDown(Keys.PAUSE)) { if (PauseMenuController.MenuStatic.activeSelf != true) { PauseMenuController.Show(); } else { PauseMenuController.Hide(); } } }
// Use this for initialization void Start() { drone = controlDrone.GetComponent <Drone>(); fader = GameObject.Find("ScreenFadeCanvas"); faderScript = fader.GetComponent <ScreenFadeInOut> (); gravityDisplay = gravityButton.GetComponent <DisplayButton> (); rotationDisplay = rotationButton.GetComponent <DisplayButton> (); slider = forceSlider.GetComponent <Slider> (); slider.maxValue = drone.maxForce; slider.minValue = drone.minForce; spawnPoints = FindObjectsOfType <SpawnPoint>(); pauseMenuController = pauseMenu.GetComponent <PauseMenuController>(); }
void Awake() { // Singleton Pattern if (pauseMenuController == null) { DontDestroyOnLoad(gameObject); pauseMenuController = this; } else if (pauseMenuController != this) { Destroy(gameObject); } gameObject.SetActive(false); }
public void CheckForLevelEnded() { if (levelService.BallCount <= 0 && GameObject.FindGameObjectsWithTag(Tags.BALL).Length == 0) { Instantiate(levelEndedMenuPrefab, new Vector2(), Quaternion.identity); levelService.IsLevelPaused = true; PauseMenuController menuOnScene = FindObjectOfType(typeof(PauseMenuController)) as PauseMenuController; if (menuOnScene != null) { Destroy(menuOnScene.gameObject); } progressService.UpdateScore(levelService.CurrentLevel, levelService.GetStarCount()); progressService.SetStarsCountTotal(); } }
void Start() { if (Main != this) { if (Main != null) { throw new UnityException("Multiple PauseMenuController active"); } else { Main = this; Debug.Log("PauseMenuController found"); } } gameObject.SetActive(false); m_IsPaused = false; }
public override void Init() { LoadLevelType(); camController = FindObjectOfType <CamControllerGameplay>(); poolingManager = FindObjectOfType <PoolingManager>(); playerController = FindObjectOfType <PlayerSpawner>().SpawnPlayer(); moveToMousePos = FindObjectOfType <MoveToMousePosition>(); bulletManager = FindObjectOfType <Weapon_BulletManager>(); worldInteractionsManager = FindObjectOfType <WorldInteractionsManager>(); challenegeManager = FindObjectOfType <ChallengeManager>(); aimCursorManager = FindObjectOfType <AimCursorManager>(); uiWorldInteractionManager = FindObjectOfType <UI_WorldInteractionManager>(); uiLevelRestartManager = FindObjectOfType <UI_LevelRestartManager>(); uiReloadProgressBar = FindObjectOfType <UI_ReloadProgressBar>(); pauseMenuController = FindObjectOfType <PauseMenuController>(); weaponSelectionMenuManager = FindObjectOfType <WeaponSelectionMenuManager>(); aiManager = FindObjectOfType <AIManager>(); camController.Init(); poolingManager.Init(); moveToMousePos.Init(); bulletManager.Init(); playerController.Init(); worldInteractionsManager.Init(); aimCursorManager.Init(); uiWorldInteractionManager.Init(); uiLevelRestartManager.Init(); uiReloadProgressBar.Init(); weaponSelectionMenuManager.Init(); aiManager.Init(); challenegeManager.Init(); pauseMenuController.Init(); //Place Code Above Here base.Init(); }
// Use this for initialization void Start() { mainCam = FindObjectOfType <CameraFollow>(); levelExit = FindObjectOfType <LevelExit>(); player = FindObjectOfType <PlayerController>(); player.GetComponent <Rigidbody2D>().gravityScale = gravity; tipPane = FindObjectOfType <TipPaneController>(); pauseMenu = FindObjectOfType <PauseMenuController>(); pauseMenu.TogglePauseMenu(false); allEnemies = FindObjectsOfType <EnemyController>(); //Play sounds if (GetComponent <AudioSource>().isPlaying) { GetComponent <AudioSource>().Stop(); } GetComponent <AudioSource>().PlayOneShot(readyVoice); }
// Start is called before the first frame update void Start() { Debug.Log("Starting main controller"); //Manually set character type here mainCamera = Camera.main; SetupMainCharacter(); //Setup score controller Statics.ScoreController = FindObjectOfType <ScoreController>(); Statics.ScoreController.LoadHighScore(); Statics.DeathController = FindObjectOfType <DeathController>(); UpdateCameraPosition(); UpdateGunPosition(); UpdateCameraAngleMobile(); UpdateCameraAngleComputer(); UpdateTargetPosition(); //Disable gun for now gun.SetActive(false); //Start game sounds pauseMenuController = FindObjectOfType <PauseMenuController>(); if (Statics.GameSoundsEnabled) { pauseMenuController.UnmuteGame(); } else { pauseMenuController.MuteGame(); } //Convert this to a unit test to confirm that the //zombies colliders are actually being loaded properly LoadZombieColliders(); }
void Awake() { //Set Animator... anim = GameObject.FindGameObjectWithTag (Tags.canvas).GetComponent<Animator> (); pauseMenuController = GameObject.FindGameObjectWithTag (Tags.canvas).GetComponentInChildren<PauseMenuController> (); persistentData = GameObject.FindGameObjectWithTag (Tags.mainCamera).GetComponent<PersistentData> (); //persistentData.realGameObjectsToDestroyListArray = null; smoothCamera2D = GameObject.FindGameObjectWithTag (Tags.mainCamera).GetComponent<SmoothCamera2D> (); }
public override void Construct() { base.Construct(); controller = FindObjectOfType <PauseMenuController>(); }
public void Construct(AudioTimeSyncController audioTimeSyncController, PauseMenuController pauseMenuController) { this.audioTimeSyncController = audioTimeSyncController; this.pauseMenuController = pauseMenuController; }
void Start() { rb = GetComponent <Rigidbody2D>(); _pauseController = _HUDCanvas.GetComponent <PauseMenuController>(); _audioController = GetComponent <AudioSource>(); }
void start() { pauseMenu = GetComponent<PauseMenuController> (); isPaused = pauseMenu.getIsPaused (); }
// Use this for initialization void Start() { _PauseController = _HUDCanvas.GetComponent <PauseMenuController>(); }
public void add(PauseMenuController controller){ r_Controllers.Add(controller); }