コード例 #1
0
ファイル: InputHandler.cs プロジェクト: DKLynch/SereniTee
    void Update()
    {
        if (!allInputLocked)
        {
            if (Input.GetMouseButtonDown(0))
            {
                //Start the shot upon left click
                ballCont.StartShot();
            }

            if (Input.GetMouseButtonUp(0))
            {
                //Take the shot upon left click release
                ballCont.TakeShot();
            }

            if (Input.GetMouseButtonDown(1))
            {
                //Clear the current shot input upon right click while left mouse button is down
                ballCont.ClearInput();
            }

            if (Input.GetKeyDown(KeyCode.F))
            {
                //Return to previous shot position
                ballCont.RespawnBall(true, ballCont.prevShotPos);
            }

            if (Input.GetKeyDown(KeyCode.R))
            {
                //Return to the start of the hole
                ballCont.RespawnBall(true, ballCont.ballSpawnPos);
            }

            if (Input.GetKeyDown(KeyCode.Space))
            {
                //Jump the ball if the ball is in motion and hop has not been used already this shot
                ballCont.HopBall();
            }

            if (Input.GetKeyDown(KeyCode.L))
            {
                //Toggle the ball's light on/off
                ballCont.ToggleBallLight();
            }

            if (Input.GetKeyDown(KeyCode.K))
            {
                //Dev/Debug tool for skipping holes
                StartCoroutine(gameCont.MoveToNextHole());
            }

            if (Input.GetKeyDown(KeyCode.T) && !defMats.xRayChanging)
            {
                //Toggle semi-transparent 'Xray' mode for the hole, in order to see when vision is otherwise blocked by the hole itself
                StartCoroutine(defMats.ToggleXRay());
            }

            if (!camInputLocked)
            {
                if (Input.GetKeyDown(KeyCode.Q))
                {
                    camCont.RotateCameraCounterClockwise();
                }

                if (Input.GetKeyDown(KeyCode.E))
                {
                    camCont.RotateCameraClockwise();
                }

                if (Input.GetKeyDown(KeyCode.Z))
                {
                    camCont.ZoomCamIn();
                }

                if (Input.GetKeyDown(KeyCode.X))
                {
                    camCont.ZoomCamOut();
                }

                if (Input.GetKeyDown(KeyCode.V))
                {
                    //Fly through the hole from tee-finish, giving the player an overview of what to come
                    camCont.HoleFlythrough(holeGen.tilePositions, (holeGen.tilePositions.Count / 4f), false, Ease.Linear);
                }

                if (Input.GetKeyDown(KeyCode.C))
                {
                    //Toggle Cam Target
                }
            }
        }

        if (Input.GetKeyDown(KeyCode.Escape) && pauseHandler.isPausable)
        {
            //Pause the game
            pauseHandler.TogglePause();
        }
    }
コード例 #2
0
 public void OnPause()
 {
     Pause.TogglePause();
 }