// Update is called once per frame void Update() { Horizontal = Input.GetAxis("Horizontal"); Vertical = Input.GetAxis("Vertical"); if (Horizontal != 0 || Vertical != 0) { OnMove(Horizontal, Vertical); } //Liberarse Trampa if (trapped) { //Izquierda if (Input.GetKeyDown(KeyCode.A) || Input.GetKeyDown(KeyCode.LeftArrow)) { Liberarse?.Invoke("Left"); } else if (Input.GetKeyDown(KeyCode.D) || Input.GetKeyDown(KeyCode.RightArrow)) { Liberarse?.Invoke("Right"); } } //Pausar o despausar juego if (Input.GetButtonDown("Pause")) { PauseGame?.Invoke(); } }
public static void Notify(object sender, GameEventArgs e) { switch (e.type) { case START_GAME: StartGame?.Invoke(sender, e); break; case PAUSE_GAME: PauseGame?.Invoke(sender, e); break; case RESUME_GAME: ResumeGame?.Invoke(sender, e); break; case STOP_GAME: StopGame?.Invoke(sender, e); break; case RESTART_GAME: RestartGame?.Invoke(sender, e); break; case START_MINI_GAME: StartMiniGame?.Invoke(sender, e); break; case END_MINI_GAME: EndMiniGame?.Invoke(sender, e); break; } }
void Update() { if (_isPlaying) { Time.timeScale = 1f; _time += Time.deltaTime; timePlaying = System.TimeSpan.FromSeconds(_time); } if (!_haslost && !_hasWon) { if (Input.GetKeyDown(KeyCode.Escape)) { if (!_pause && _isPlaying) { _pause = true; _isPlaying = false; PauseGame?.Invoke(_pause); } else { _pause = false; _isPlaying = true; PauseGame?.Invoke(_pause); } } } }
/// <summary> /// Use it for notify from EventTrigger Component. Requires to be component on GameObject! /// </summary> /// <param name="sender">The sender object.</param> /// <param name="e">Event arguments</param> public void Notify(string type) { switch (type) { case START_GAME: StartGame?.Invoke(null, new GameEventArgs(type)); break; case PAUSE_GAME: PauseGame?.Invoke(null, new GameEventArgs(type)); break; case RESUME_GAME: ResumeGame?.Invoke(null, new GameEventArgs(type)); break; case STOP_GAME: StopGame?.Invoke(null, new GameEventArgs(type)); break; case RESTART_GAME: RestartGame?.Invoke(null, new GameEventArgs(type)); break; case START_MINI_GAME: StartMiniGame?.Invoke(null, new GameEventArgs(type)); break; case END_MINI_GAME: EndMiniGame?.Invoke(null, new GameEventArgs(type)); break; } }
private void RaisePauseGame(bool pause) { _gamePaused = pause; if (PauseGame != null) { PauseGame.Invoke(_gamePaused); } }
public void GamePause(bool pauseStatus) { onTogglePauseGame.Invoke(pauseStatus); if (pauseStatus) { Time.timeScale = 0.0F; } else { Time.timeScale = 1.0f; } }
private void GamePause(bool pause) { onTogglePauseGame.Invoke(pause); if (pause) { Time.timeScale = 0.0F; } else { Time.timeScale = 1.0f; } }
public TetrisViewModel() { New = new DelegateCommand((object obj) => { int size = Convert.ToInt32(obj); NewGame?.Invoke(this, size); }); Save = new DelegateCommand(_ => { SaveGame?.Invoke(this, null); }); Load = new DelegateCommand(_ => { LoadGame?.Invoke(this, null); }); Pause = new DelegateCommand(_ => { PauseGame?.Invoke(this, null); }); PlayingArea = new ObservableCollection <Field>(); }
public void ExecutePauseButton() { // Set game as paused gamePaused = true; // Hide menu screen HideMenuScreen(); // Hide home extra buttons HideHomeExtraButtons(); // Show home screen ShowHomeScreen(); // Show home text ShowHomeText(false, false); // Fire Event: PauseGame PauseGame?.Invoke(); // Fire event: Button was clicked ButtonWasClicked?.Invoke(); }
public static void OnPauseGame() { PauseGame?.Invoke(); }
public void CallPauseGame() => PauseGame?.Invoke();