コード例 #1
0
    public void selectOption(PauseController.pauseMenuOptions option)
    {
        currPointer.SetActive(false);
        switch (option)
        {
        case PauseController.pauseMenuOptions.Equipo:
            currPointer = pointerEq;
            break;

        case PauseController.pauseMenuOptions.Bolsa:
            currPointer = pointerBol;
            break;

        case PauseController.pauseMenuOptions.Guardar:
            currPointer = pointerG;
            break;

        case PauseController.pauseMenuOptions.Salir:
            currPointer = pointerSal;
            break;
        }
        currPointer.SetActive(true);
    }
コード例 #2
0
    bool waitTimeActive = false;        //time input is not processed for easier navigation

    void Awake()
    {
        //Get the pointer master script from the PointerMaster child object
        pointer    = transform.Find("PausePointerMaster").gameObject.GetComponent <PausePointerMaster>();
        currOption = PauseController.pauseMenuOptions.Equipo;
    }
コード例 #3
0
 void updateOption(PauseController.pauseMenuOptions option)
 {
     pointer.selectOption(option);
     currOption = option;
 }