private void HandlePauseClicked(object sender, RoutedEventArgs e) { if (ViewModel.IsGenerateGlueControlManagerInGame1Checked) { PauseClicked?.Invoke(this, null); } else { ShowMessageAboutGenerateGame1(); } }
private void OnPauseClicked() { PauseClicked?.Invoke(this, EventArgs.Empty); PauseCommand?.Execute(null); }
private void PauseClickedInternal(object sender, RoutedEventArgs e) { PauseClicked?.Invoke(this, null); }
private void WhileRunningView_PauseClicked(object sender, EventArgs e) { PauseClicked?.Invoke(this, null); }