コード例 #1
0
    void Update()
    {
        if (timer > 0)
        {
            timer -= Time.deltaTime;
        }

        if (Input.GetKeyDown(KeyCode.Mouse1) && timer <= 0)
        {
            if (weaponName == "knife")
            {
                MeleeAttack(knifeDamage, knifeRange);
            }
            else if (weaponName == "spear")
            {
                MeleeAttack(spearDamage, spearRange);
            }
            else if (weaponName == "javelin")
            {
                ThrowJavelin(javelinDamage, javelinForce);
            }
            timer = 0.5f;
        }

        if (Input.GetKeyDown(KeyCode.I))
        {
            inventory.gameObject.SetActive(!inventory.gameObject.activeInHierarchy);
            craftingPanel.SetActive(!craftingPanel.gameObject.activeInHierarchy);
            PauseButton.GetInstance().SwitchPause();
        }

        Collider[] overlaps = Physics.OverlapSphere(transform.position, 0.15f);
        for (int i = 0; i < overlaps.Length; i++)
        {
            if (overlaps[i].tag == "KelpBank")
            {
                isOverKelp = true;
                break;
            }
            if (i == overlaps.Length - 1)
            {
                isOverKelp = false;
                break;
            }
        }

        if (isOverKelp && HasRaft())
        {
            speed = raftSpeed / 2;
        }
        else if (isOverKelp && !HasRaft())
        {
            speed = originalSpeed / 2;
        }
        else if (!isOverKelp)
        {
            SetSpeeds();
        }
    }
コード例 #2
0
    void Update()          //Se buggea (No se va de pantalla) el cartel de gather si apretaste F y despues te fuiste sin recolectar nada
    {
        if (!player)
        {
            player = GlobalRef.playerPos.gameObject.GetComponent <PlayerController>();
        }

        if (canGather && !gathering)
        {
            RaycastHit hitInfo;
            if (Physics.Raycast(GlobalRef.cameraPos.position, GlobalRef.cameraPos.forward, out hitInfo) && hitInfo.collider == col)
            {
                GlobalRef.gNotice.gameObject.SetActive(true);
                GlobalRef.gNotice.text = "Press F to gather from " + resName + ".";

                if (Input.GetKeyDown(KeyCode.F))
                {
                    gathering = true;
                    PauseButton.GetInstance().SwitchPause();
                    StartGather();
                    return;
                }
            }
            else
            {
                if (GlobalRef.gNotice.gameObject.activeInHierarchy)
                {
                    GlobalRef.gNotice.gameObject.SetActive(false);
                }
                if (gathering)
                {
                    StopGather();
                    Cursor.visible = false;
                }
            }
        }

        if (gathering)
        {
            GlobalRef.gNotice.text = "Press F to finish.";
        }

        if (gathering && Input.GetKeyDown(KeyCode.F))
        {
            StopGather();
            PauseButton.GetInstance().SwitchPause();
            GlobalRef.gNotice.gameObject.SetActive(false);
            gathering = false;
            GlobalRef.gNotice.text = "";
        }
    }