IEnumerator GameEnd() { bool gameover = !playerShip.IsAlive; if (gameover) { announce.GameOver(); yield return(Pause.Brief()); announce.ClearAnnouncements(); HUDController.gameObject.SetActive(false); NewGame(); } yield return(Pause.Long()); }
IEnumerator LevelEnd() { bool gameover = !ship.IsAlive; //AsteroidBehaviour.Any; if (gameover) { announce.GameOver(); yield return Pause.Brief(); Score.Tally(); yield return Pause.Brief(); Score.Reset(); RemoveRemainingGameTokens(); powerupManager.DenyAllPower(); // ship should reset itself? announce.ClearAnnouncements(); NewGame(); } else { announce.LevelCleared(); yield return Pause.Brief(); Score.LevelCleared(level); yield return Pause.Brief(); AdvanceLevel(); } yield return Pause.Long(); }