コード例 #1
0
    public override void ButtonDown()
    {
        GameSession session = GameSession.Instance;

        if (session.isNetworkGame)
        {
            if (!processing)
            {
                if (PausableMonoBehaviour.isPaused)
                {
                    session.RequestResume();
                }
                else
                {
                    session.RequestPause();
                }
            }
        }
        else
        {
            if (!processing)
            {
                if (!PausableMonoBehaviour.isPaused)
                {
                    ScreenDebugger.addText("Paws");
                    PausableMonoBehaviour.Pause();
                }
                else
                {
                    ScreenDebugger.addText("Un-paws");
                    PausableMonoBehaviour.Resume();
                }
            }
        }
    }
コード例 #2
0
 void handlePauseGame()
 {
     PausableMonoBehaviour.Pause();
 }
コード例 #3
0
 void zero()
 {
     UICountDown.Instance.guiTexture.pixelInset = Constants.offScreenRect;
     PausableMonoBehaviour.Resume(false);
     show();
 }