private void Update() { if (IsLive()) { bool isMov = false; Movment(out isMov); if (isMov == false && AttackActiv) { AttackEnemy(AttackDamag); } } else { Paus.GameOver("Game Over"); Destroy(gameObject); } }
public void DestroiEnemy() { FindObjectOfType <EnemyCreatort>().SetDeatEnemy(gameObject); WinBar.GameOver("Win"); Destroy(gameObject); }