public bool Check(Paultangle hitBox) { var ent = EntityManager.GetEntiy <GameObject>(EntID); //TODO this is a brain fart i don't know the right way var constrant = ent.GetComponent <IHaveHitBoxCom>(RectPosAlais).HitBox; var result = Utils.Check(hitBox, constrant, Type, Inside); LastResult = result; return(result); }
public bool Check(Paultangle hitBox) { return(EntityManager.GetAllEntsWithTag(Tag).All ( i => Utils.Check ( hitBox, EntityManager.GetEntiy <GameObject>(i).GetComponent <IHaveHitBoxCom>("pos").HitBox, Type, Inside ) )); }
public void Render(double deltaTime) { var ent = EntityManager.GetEntiy <GameObject>(EntID); var outlineColorCom = ent.GetComponent <ColorValueCom>(OutlineColorAlias); var barColorCom = ent.GetComponent <ColorValueCom>(BarColorAlias); var rectPosCom = ent.GetComponent <IHaveHitBoxCom>(RectPosAlais); var timerCom = ent.GetComponent <TimerCom>(TimerValueAlias); var timeRectangle = new Paultangle(rectPosCom.HitBox); timeRectangle.Width = (timerCom.Value / timerCom.EndTime) * timeRectangle.Width; ShapeExtensions.FillRectangle(SpriteBatch, timeRectangle.ToRectangleF(), barColorCom.Value); ShapeExtensions.DrawRectangle(SpriteBatch, rectPosCom.HitBox.ToRectangleF(), outlineColorCom.Value, (float)Thickness); }
public void Insert(Paultangle paultangle, long id, List <string> tags) { if (paultangle.Width > 0 && paultangle.Height > 0) { int left = Math.Max((int)Math.Floor(paultangle.Left / CELL_SIZE), 0); int top = Math.Max((int)Math.Floor(paultangle.Top / CELL_SIZE), 0); int right = Math.Min((int)Math.Floor(paultangle.Right / CELL_SIZE), GRID_WIDTH); int bottom = Math.Min((int)Math.Floor(paultangle.Bottom / CELL_SIZE), GRID_HEIGHT); _idCellMap.Add(id, new List <CellPostion>()); for (int y = top; y < bottom; y++) { for (int x = left; x < right; x++) { Cells[y][x].Conatins.Add(id); Cells[y][x].CollectiveTags.AddRange(tags); _idCellMap[id].Add(new CellPostion(y, x)); } } } }
public RectPosCom(Rectangle rectangle) { PostionConstrantComs = new List <string>(); Paultangle = new Paultangle(rectangle); _startingPostion = new Paultangle(Paultangle); }
public RectPosCom() { Paultangle = new Paultangle(); _startingPostion = new Paultangle(Paultangle); }