/// <summary> /// 播放出牌的音效。 /// </summary> /// <param name="pattern"></param> /// <param name="sex"></param> public void PlayChuPaiSound(PokerPattern pattern, int sex) { if (pattern == null) { return; } AudioClip sound = null; AudioClip effectSound = null; switch (pattern.Type) { case PatternType.XXXX: case PatternType.AAABBB: case PatternType.XXDD: case PatternType.SuperABCDE: case PatternType.BUCHU: case PatternType.AA: case PatternType.AAAXX: case PatternType.AABBCC: case PatternType.AAA: case PatternType.ABCDE: if (sex == 0) { _femalePatternSounds.TryGetValue(pattern.Type, out sound); } else { _malePatternSounds.TryGetValue(pattern.Type, out sound); } break; case PatternType.A: if (sex == 0) { _femaleASounds.TryGetValue(pattern.MajorNumType, out sound); } else { _maleASounds.TryGetValue(pattern.MajorNumType, out sound); } break; } switch (pattern.Type) { case PatternType.XXXX: if (PatternType.IsBigXXXX(pattern)) { effectSound = BombBig; } else { effectSound = BombSmall; } break; case PatternType.AAABBB: case PatternType.XXDD: case PatternType.SuperABCDE: _specPatternSounds.TryGetValue(pattern.Type, out effectSound); break; } if (sound && EffectPlayer) { EffectPlayer.PlayOneShot(sound); } if (effectSound && EffectPlayer) { EffectPlayer.PlayOneShot(effectSound); } }