コード例 #1
0
 private void GetTarget()
 {
     if(Selection.gameObjects.Length > 0){
         if(Selection.gameObjects[0].GetComponent<PatternSystem>() != null){
             pattern = Selection.gameObjects[0].GetComponent<PatternSystem>();
             Debug.Log(pattern.name);
         }
     }
 }
コード例 #2
0
 private void GetTarget()
 {
     if (Selection.gameObjects.Length > 0)
     {
         if (Selection.gameObjects[0].GetComponent <PatternSystem>() != null)
         {
             pattern = Selection.gameObjects[0].GetComponent <PatternSystem>();
             Debug.Log(pattern.name);
         }
     }
 }
コード例 #3
0
    // Start is called before the first frame update
    void Start()
    {
        timerSystem   = GameObject.Find("System").transform.Find("Timer System").GetComponent <TimerSystem>();
        gradeSystem   = GameObject.Find("System").transform.Find("Grade System").GetComponent <GradeSystem>();
        patternSystem = GameObject.Find("System").transform.Find("Pattern System").GetComponent <PatternSystem>();

        milkTimer = GameObject.Find("Timer GUI").GetComponent <TimerGUI>();
        hitArea   = GameObject.Find("TimerBar").transform.Find("Hit Area").GetComponent <HitArea>();

        RestartDelay = new WaitForSeconds(1f);

        Play_Milk();
    }
コード例 #4
0
 void Start()
 {
     instance = this;
     StartCoroutine(CalAmountItem());
 }
コード例 #5
0
    void Awake()
    {
        patternSystem = GetComponent<PatternSystem>();

    }
コード例 #6
0
 void Start()
 {
     instance = this;
     StartCoroutine(CalAmountItem());
 }
コード例 #7
0
ファイル: PatternSystem.cs プロジェクト: lanzry/CoolRunnning
 // Use this for initialization
 void Start()
 {
     instance = this;
 }