private void GetTarget() { if(Selection.gameObjects.Length > 0){ if(Selection.gameObjects[0].GetComponent<PatternSystem>() != null){ pattern = Selection.gameObjects[0].GetComponent<PatternSystem>(); Debug.Log(pattern.name); } } }
private void GetTarget() { if (Selection.gameObjects.Length > 0) { if (Selection.gameObjects[0].GetComponent <PatternSystem>() != null) { pattern = Selection.gameObjects[0].GetComponent <PatternSystem>(); Debug.Log(pattern.name); } } }
// Start is called before the first frame update void Start() { timerSystem = GameObject.Find("System").transform.Find("Timer System").GetComponent <TimerSystem>(); gradeSystem = GameObject.Find("System").transform.Find("Grade System").GetComponent <GradeSystem>(); patternSystem = GameObject.Find("System").transform.Find("Pattern System").GetComponent <PatternSystem>(); milkTimer = GameObject.Find("Timer GUI").GetComponent <TimerGUI>(); hitArea = GameObject.Find("TimerBar").transform.Find("Hit Area").GetComponent <HitArea>(); RestartDelay = new WaitForSeconds(1f); Play_Milk(); }
void Start() { instance = this; StartCoroutine(CalAmountItem()); }
void Awake() { patternSystem = GetComponent<PatternSystem>(); }
// Use this for initialization void Start() { instance = this; }