コード例 #1
0
 public PatternClient(GameObject item, Vector3 theStart, Vector3 theEnd)
 {
     start      = theStart;
     end        = theEnd;
     ptrn       = PatternFactory.getPattern(item);
     gameObject = MonoBehaviour.Instantiate(ptrn.GetPattern(), start, ptrn.GetPattern().transform.rotation);
 }