/// <summary> /// Creates straight edged lines, from the center of the node. /// </summary> /// <param name="edge"></param> public static void UpdateEdgeStraight(PathfindingEditorEdge edge) { // Note that the node's "FullBounds" must be used (instead of just the "Bound") // because the nodes have non-identity transforms which must be included when // determining their position. PNode node1 = edge.EndPoints[0]; PNode node2 = edge.EndPoints[1]; PointF start = node1.GlobalBounds.Location; PointF end = node2.GlobalBounds.Location; edge.Reset(); edge.AddLine(start.X + node1.GlobalBounds.Width * 0.5f, start.Y + node1.GlobalBounds.Height * 0.5f, end.X + node2.GlobalBounds.Width * 0.5f, end.Y + node2.GlobalBounds.Height * 0.5f); }
public static void UpdateEdgeBezier(PathfindingEditorEdge edge) { // Note that the node's "FullBounds" must be used (instead of just the "Bound") // because the nodes have non-identity transforms which must be included when // determining their position. ArrayList nodes = (ArrayList)edge.Tag; PNode node1 = (PNode)nodes[0]; PNode node2 = (PNode)nodes[1]; PointF start = node1.GlobalBounds.Location; PointF end = node2.GlobalBounds.Location; float h1x, h1y, h2x; if (nodes.Count > 2 && (int)nodes[2] == -1) //var link { start.X += node1.GlobalBounds.Width * 0.5f; start.Y += node1.GlobalBounds.Height; h1x = h2x = 0; h1y = end.Y > start.Y ? 200 * (float)Math.Log10((end.Y - start.Y) / 200 + 1) : 200 * (float)Math.Log10((start.Y - end.Y) / 100 + 1); if (h1y < 15) { h1y = 15; } end.X += node2.GlobalBounds.Width / 2; end.Y += node2.GlobalBounds.Height / 2; } else { start.X += node1.GlobalBounds.Width; start.Y += node1.GlobalBounds.Height * 0.5f; end.Y += node2.GlobalBounds.Height * 0.5f; h1x = h2x = end.X > start.X ? 200 * (float)Math.Log10((end.X - start.X) / 200 + 1) : 200 * (float)Math.Log10((start.X - end.X) / 100 + 1); if (h1x < 15) { h1x = h2x = 15; } h1y = 0; } edge.Reset(); edge.AddBezier(start.X, start.Y, start.X + h1x, start.Y + h1y, end.X - h2x, end.Y, end.X, end.Y); }