static int _m_GetPath(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Pathfinding.AdvancedSmooth.TurnConstructor gen_to_be_invoked = (Pathfinding.AdvancedSmooth.TurnConstructor)translator.FastGetCSObj(L, 1); { Pathfinding.AdvancedSmooth.Turn _turn; translator.Get(L, 2, out _turn); System.Collections.Generic.List <UnityEngine.Vector3> _output = (System.Collections.Generic.List <UnityEngine.Vector3>)translator.GetObject(L, 3, typeof(System.Collections.Generic.List <UnityEngine.Vector3>)); gen_to_be_invoked.GetPath( _turn, _output); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }