private void _loadPath(Asset asset) { PathStyleBuilder builder = new PathStyleBuilder(); switch (asset.PathMaterialType) { case Asset.PathMaterial.Sheet: { Texture2D sheet = AssetPackUtilities.LoadAsset <Texture2D>(_bundle, asset.Guid + ".path_sheet"); Texture2D mask = AssetPackUtilities.LoadAsset <Texture2D>(_bundle, asset.Guid + ".path_mask"); Texture2D normal = AssetPackUtilities.LoadAsset <Texture2D>(_bundle, asset.Guid + ".path_normal"); CustomColorsMaskedNormalBuilder materialBuilder = ShaderUtility.PathMaterial(); if (sheet != null) { materialBuilder.MainTex(sheet); } materialBuilder.MainTex(sheet == null ? ShaderUtility.EmptyTexture : sheet); materialBuilder.MaskTex(mask == null ? ShaderUtility.EmptyTexture : mask); materialBuilder.NormalTex(normal == null ? ShaderUtility.EmptyTexture : normal); builder.Material(materialBuilder.build()) .Id(asset.Guid) .Name(asset.Name) .CustomColor(AssetPackUtilities.ConvertColors(asset.CustomColors, asset.ColorCount)) .Register(asset.PathType, _assetManagerLoader, PathStyleBuilder.GetPathStyle(PathStyleBuilder.NormalPathIds.Gravel, PathStyleBuilder.PathType.Normal)); } break; case Asset.PathMaterial.Tiled: { Texture2D sheet = AssetPackUtilities.LoadAsset <Texture2D>(_bundle, asset.Guid + ".path_sheet"); Texture2D mask = AssetPackUtilities.LoadAsset <Texture2D>(_bundle, asset.Guid + ".path_mask"); Texture2D normal = AssetPackUtilities.LoadAsset <Texture2D>(_bundle, asset.Guid + ".path_normal"); CustomColorMaskedCutoutBuilder materialBuilder = ShaderUtility.PathMaterialTiled(); if (sheet != null) { materialBuilder.MainTex(sheet); } materialBuilder.MaskTex(mask == null ? ShaderUtility.EmptyTexture : mask); materialBuilder.MainTex(sheet == null ? ShaderUtility.EmptyTexture : sheet); materialBuilder.NormalTex(normal == null ? ShaderUtility.EmptyTexture : normal); builder.Material(materialBuilder.build()) .Id(asset.Guid) .CustomColor(AssetPackUtilities.ConvertColors(asset.CustomColors, asset.ColorCount)) .Name(asset.Name) .Register(asset.PathType, _assetManagerLoader, PathStyleBuilder.GetPathStyle(PathStyleBuilder.NormalPathIds.Concrete, PathStyleBuilder.PathType.Normal)); } break; } }
public static CustomColorMaskedCutoutBuilder PathMaterialTiled() { return(new CustomColorMaskedCutoutBuilder(Object.Instantiate(PathStyleBuilder.GetPathStyle(PathStyleBuilder.NormalPathIds.StoneBlock, PathStyleBuilder.PathType.Normal).material))); }
public static CustomColorsMaskedNormalBuilder PathMaterial() { return(new CustomColorsMaskedNormalBuilder(Object.Instantiate(PathStyleBuilder.GetPathStyle(PathStyleBuilder.NormalPathIds.Gravel, PathStyleBuilder.PathType.Normal).material))); }