override public void RemakePath() { leftpath = new PathSpline(); Transform leftpathobj = transform.Find("LeftPath"); for (int i = 0; i < leftpathobj.childCount; i++) { Transform child = leftpathobj.Find("p" + i); PathNode newnode = new PathNode(child.position.x, child.position.z, child.position.y); leftpath.AddNode(newnode); } middlepath = new PathSpline(); Transform middlepathobj = transform.Find("MiddlePath"); for (int i = 0; i < middlepathobj.childCount; i++) { Transform child = middlepathobj.Find("p" + i); PathNode newnode = new PathNode(child.position.x, child.position.z, child.position.y); middlepath.AddNode(newnode); } rightpath = new PathSpline(); Transform rightpathobj = transform.Find("RightPath"); for (int i = 0; i < rightpathobj.childCount; i++) { Transform child = rightpathobj.Find("p" + i); PathNode newnode = new PathNode(child.position.x, child.position.z, child.position.y); rightpath.AddNode(newnode); } }
override public void RemakePath() { path = new PathSpline(); Transform pathobj = transform.Find("Path"); for (int i = 0; i < pathobj.childCount; i++) { count = i; Transform child = pathobj.Find("p" + i); PathNode newnode = new PathNode(child.position.x, child.position.z, child.position.y); path.AddNode(newnode); } }
public void AddPath(AbstractTrack track) { //paused = true; //path_queue.Add(path); //pos_map.Add(totalLength,path); PathSpline path = track.GetPath(); LinkedList <KeyValuePair <float, PathNode> > list = new LinkedList <KeyValuePair <float, PathNode> >(); if (path == null) { return; } foreach (KeyValuePair <float, PathNode> temp in path.node_map) { list.AddLast(temp); } foreach (KeyValuePair <float, PathNode> temp in list) { if (traverser_path.back != null) { if (Mathf.Abs(temp.Value.x - traverser_path.back.x) < 0.05 && Mathf.Abs(temp.Value.y - traverser_path.back.y) < 0.05) { continue; } if (Mathf.Abs(temp.Value.x - traverser_path.back.x) > 5 && Mathf.Abs(temp.Value.y - traverser_path.back.y) > 5) { continue; } } //liner.positionCount = (liner.positionCount + 1); PathNode newnode = new PathNode(temp.Value.x, temp.Value.y, temp.Value.z); //vertices.Add(newnode.getVector() + new Vector3(0,5,0)); //Point newpoint = Instantiate(linerendererobj, new Vector3(newnode.x, 2, newnode.y), Quaternion.identity).GetComponent<Point>(); //newpoint.SetNum(count); //count++; //liner.SetPositions(vertices.ToArray()); traverser_path.AddNode(newnode); } //paused = false; Global.Instance.last_inspected_track = track; }
override public void RemakePath() { leftpath = new PathSpline(); Transform leftpathobj = transform.Find("LeftPath"); for (int i = leftpathobj.childCount - 1; i > -1; i--) { Transform child = leftpathobj.Find("p" + i); PathNode newnode = new PathNode(child.position.x, child.position.z, child.position.y); leftpath.AddNode(newnode); } rightpath = new PathSpline(); Transform rightpathobj = transform.Find("RightPath"); for (int i = rightpathobj.childCount - 1; i > -1; i--) { Transform child = rightpathobj.Find("p" + i); PathNode newnode = new PathNode(child.position.x, child.position.z, child.position.y); rightpath.AddNode(newnode); } }