// Use this for initialization void Start() { int numTilesPerRow = terrainTiles.width / tileResolution; int numRows = terrainTiles.height / tileResolution; tileDataMap = new TDMap(size_x, size_z, terrainTiles, numRows, numTilesPerRow); PathSearch tempPathSearch = (PathSearch)FindObjectOfType(typeof(PathSearch)); tempPathSearch.SetTileNodeList(tileDataMap.Tiles, size_x); BuildMesh(); }