コード例 #1
0
    void Launch(PathScript path)
    {
        ShipScript ship = planetScript.ships [Indices.SHIP_PLAYER];

        ship.gameObject.SetActive(true);
        AbstractPlanet targetPlanet = path.GetDirectionStartingFrom(transform).end.gameObject.GetComponent <AbstractPlanet>();

        if (targetPlanet != null)
        {
            ship.LaunchShipOnPath(path, transform, targetPlanet);
        }
    }
コード例 #2
0
ファイル: ShipScript.cs プロジェクト: yiochen/SiegeNebula
    public void LaunchShipOnPath(PathScript path, Transform from, AbstractPlanet targetPlanet)
    {
        this.targetPlanet = targetPlanet;
        ManagerScript.Instance.audioManager.PlaySound("shipMove");
        switch (shipOwnership)
        {
        case AbstractPlanet.Ownership.Player:
            dockedPlanet.ships[Indices.SHIP_PLAYER] = null;
            break;

        case AbstractPlanet.Ownership.Enemy:
            dockedPlanet.ships[Indices.SHIP_ENEMY] = null;
            break;

        case AbstractPlanet.Ownership.Neutral:
            break;
        }
        isShipMoving    = true;
        this.travelPath = path.GetDirectionStartingFrom(from);

        this.transform.position   = travelPath.shipStart;
        this.transform.rotation   = Quaternion.LookRotation(travelPath.shipEnd - travelPath.shipStart);
        this.transform.localScale = Vector3.zero;
    }