コード例 #1
0
ファイル: OpenFile.cs プロジェクト: Heavenfather/DailyFood
    IEnumerator LoadAndCopyImage(string path, string saveName, Action <UnityEngine.Object> callback)
    {
        UnityWebRequest        request     = UnityWebRequest.Get("file:///" + path);
        DownloadHandlerTexture downTexture = new DownloadHandlerTexture(true);

        request.downloadHandler = downTexture;
        yield return(request.SendWebRequest());

        if (request.result == UnityWebRequest.Result.Success && request != null)
        {
            //获取Texture
            Texture2D texture = downTexture.texture;
            //直接将选择图保存为png格式,拷贝到指定目录
            byte[] bytes = texture.EncodeToPNG();
            File.WriteAllBytes(PathMgr.GetInstance().ImagePath + saveName + ".png", bytes);
            Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
            if (!m_dicCachSprite.ContainsKey(saveName))
            {
                m_dicCachSprite.Add(saveName, sprite);
            }
            callback(sprite);
        }
        else
        {
            LogMgr.GetInstance().Log(LogEnum.Error, "加载图片失败:" + path);
        }
    }
コード例 #2
0
ファイル: JsonParse.cs プロジェクト: Heavenfather/DailyFood
 /// <summary>
 /// 保存json数据到本地
 /// </summary>
 /// <param name="data"></param>
 public static bool SaveJsonDataToLocal(JsonData data, string saveName)
 {
     if (data == null)
     {
         return(false);
     }
     try
     {
         string saveData = JsonMapper.ToJson(data);
         //转译中文
         Regex reg = new Regex(@"(?i)\\[uU]([0-9a-f]{4})");
         saveData = reg.Replace(saveData, delegate(Match m) { return(((char)Convert.ToInt32(m.Groups[1].Value, 16)).ToString()); });
         StreamWriter streamWriter;
         if (!PathMgr.GetInstance().CheckFile(PathMgr.GetInstance().StreamPath + "/" + saveName + ".json"))
         {
             streamWriter = File.CreateText(PathMgr.GetInstance().StreamPath + "/" + saveName + ".json");
         }
         else
         {
             streamWriter = new StreamWriter(PathMgr.GetInstance().StreamPath + "/" + saveName + ".json");
         }
         streamWriter.Write(saveData);
         streamWriter.Dispose();
         streamWriter.Close();
         return(true);
     }
     catch (Exception e)
     {
         LogMgr.GetInstance().Log(LogEnum.Error, "保存" + saveName + ".json失败" + e.Message);
         return(false);
     }
 }
コード例 #3
0
ファイル: GameEnter.cs プロジェクト: f1zcsjll/Game
 void Start()
 {
     FrameMgr.GetInstance();
     TimerMgr.GetInstance();
     PathMgr.GetInstance();
     ConfigMgr.GetInstance();
     AssetMgr.GetInstance();
     UIMgr.GetInstance();
     SoundMgr.GetInstance();
     LoadSceneMgr.LoadSence("test");
 }
コード例 #4
0
ファイル: OpenFile.cs プロジェクト: Heavenfather/DailyFood
    public void DeleteImage(string name)
    {
        string path = PathMgr.GetInstance().ImagePath + name;

        if (m_dicCachSprite.ContainsKey(name))
        {
            m_dicCachSprite.Remove(name);
            File.Delete(path);
        }
        else
        {
            LogMgr.GetInstance().Log(LogEnum.Warming, "没有缓存的图片,怎么删除呢:" + path);
        }
    }
コード例 #5
0
ファイル: OpenFile.cs プロジェクト: Heavenfather/DailyFood
    IEnumerator LoadSpriteAsync(string name, Action <UnityEngine.Object> callback)
    {
        string                 path        = PathMgr.GetInstance().ImagePath + name + ".png";
        UnityWebRequest        request     = UnityWebRequest.Get("file:///" + path);
        DownloadHandlerTexture downTexture = new DownloadHandlerTexture(true);

        request.downloadHandler = downTexture;
        yield return(request.SendWebRequest());

        if (request.result == UnityWebRequest.Result.Success && request != null)
        {
            Texture2D texture = downTexture.texture;
            Sprite    sprite  = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
            callback(sprite);
        }
    }
コード例 #6
0
ファイル: Localization.cs プロジェクト: f1zcsjll/Game
 private static void Init()
 {
     if (DicLocalization.Count == 0)
     {
         AssetMgr.GetInstance().LoadAsset(PathMgr.GetInstance().GetPath(Define.DataType.Localization), false, false, () => {
             string[] loc = AssetMgr.GetInstance().GetAsset().ToString().Split(new[] { '\n' }, System.StringSplitOptions.RemoveEmptyEntries);
             for (int i = 0; i < loc.Length; i++)
             {
                 loc[i] = loc[i].Replace("\r", "");
             }
             LanguageList = loc[0].Split(',');
             for (int i = 1; i < loc.Length; i++)
             {
                 string[] data = loc[i].Split(',');
                 DicLocalization.Add(data[0], data);
             }
         });
     }
 }
コード例 #7
0
ファイル: JsonParse.cs プロジェクト: Heavenfather/DailyFood
    /// <summary>
    /// 解析json数据
    /// </summary>
    /// <param name="jsonName">json名字</param>
    /// <returns>Objec类型的JsonData</returns>
    public static JsonData ParseToJsonData(string jsonName)
    {
        string path = PathMgr.GetInstance().StreamPath + "/" + jsonName + ".json";

        if (PathMgr.GetInstance().CheckFile(path))
        {
            try
            {
                StreamReader r    = new StreamReader(path);
                string       json = r.ReadToEnd();
                r.Close();
                JsonData data = JsonMapper.ToObject(json);
                return(data);
            }
            catch (Exception e)
            {
                LogMgr.GetInstance().Log(LogEnum.Error, "解析Json出错:" + e.Message);
                return(null);
            }
        }
        return(null);
    }
コード例 #8
0
ファイル: OpenFile.cs プロジェクト: Heavenfather/DailyFood
    public void Init()
    {
        //缓存保存的图片资源
        if (Directory.Exists(PathMgr.GetInstance().ImagePath))
        {
            DirectoryInfo dir   = new DirectoryInfo(PathMgr.GetInstance().ImagePath);
            FileInfo[]    files = dir.GetFiles("*", SearchOption.AllDirectories);

            for (int i = 0; i < files.Length; i++)
            {
                if (files[i].Name.EndsWith(".meta"))
                {
                    continue;
                }
                int    index = files[i].Name.LastIndexOf('.');
                string key   = files[i].Name.Remove(index);
                //没有缓存过的才请求加载
                if (!m_dicCachSprite.ContainsKey(key))
                {
                    StartCoroutine(LoadSpriteAsync(key, (obj) =>
                    {
                        Sprite sp = obj as Sprite;
                        if (sp == null)
                        {
                            return;
                        }
                        m_dicCachSprite.Add(key, sp);
                    }));
                }
            }
            ConfigMgr.GetInstance().V_MaxImageIndex = m_dicCachSprite.Count;
        }
        else
        {
            Directory.CreateDirectory(PathMgr.GetInstance().ImagePath);
        }
    }