public void AttackButton() { if (state == ControlState.Play) { state = ControlState.Attack; if (TileManager.spawnedTileAction.Count == 0 && PathManager.MakeTileList(allTile(), unitOnControl.GetComponent <UnitInfo>().tileOn, unitOnControl, "attack").Count > 0) { PathManager.MakeTileList(allTile(), unitOnControl.GetComponent <UnitInfo>().tileOn, unitOnControl, "attack"); PathManager.DoShowActionTile("attack"); } } }
//Button public void MoveButton() { if (state == ControlState.Play) { state = ControlState.Move; if (TileManager.spawnedTileAction.Count == 0) { PathManager.MakeTileList(allTile(), unitOnControl.GetComponent <UnitInfo>().tileOn, unitOnControl, "move"); PathManager.DoShowActionTile("move"); } } }