private void HandleNetworkGamePieceMoveEvent(NetworkGamePieceMoveEventArgs args) { if (m_ActiveGamePieces.ContainsKey(args.PieceNetworkId)) { GamePiece piece = m_ActiveGamePieces[args.PieceNetworkId]; GameBoardTile destinationTile = m_GameBoardRelative .GetTileByVector(new Vector2(args.DestinationX, args.DestinationY)); piece.InitializePathTravel (PathHandler.DeterminePath(m_GameBoardRelative, piece.BoardVector, destinationTile)); } }
void SendFocusUnitToTile(GameBoardTile destinationTile) { if (!m_CurrentFocusPiece.IsActivelyEngaged) { m_GameBoardRelative.ClearCurrentSelections(); if (MatchHandler.CurrentMatch != null) { m_InitializedPieceMovement = true; ClientManager.Instance.SendNetworkPieceMovementCommand (MatchHandler.CurrentMatch.MatchIdentity, m_CurrentFocusPiece.NetworkIdentity, destinationTile.BoardVector); } else { m_CurrentFocusPiece.InitializePathTravel (PathHandler.DeterminePath(m_GameBoardRelative, m_CurrentFocusPiece.BoardVector, destinationTile)); } } }