public TrackPassive() { this.m_State = PathElementPassive.PathState.Undefined; this.m_PointMinus = new Point(0.0, 0.0); this.m_PointPlus = new Point(0.0, 0.0); this.Init(); }
public TrackPassive(string sID) : base(sID) { this.m_State = PathElementPassive.PathState.Undefined; this.m_PointMinus = new Point(0.0, 0.0); this.m_PointPlus = new Point(0.0, 0.0); base.Segment = sID; this.Init(); }
public PointSimple() { this.m_bStraightPlus = false; this.m_bStraightMinus = true; this.m_State = PathElementPassive.PathState.Undefined; this.White = 0; this.Red = 0; this.Init(); }
public Track() { this.White = 0; this.Red = 0; this.m_State = PathElementPassive.PathState.Undefined; this.m_PointMinus = new Point(0.0, 0.0); this.m_PointPlus = new Point(0.0, 0.0); this.m_alTrainsPlusToMinus = new ArrayList(); this.Init(); }
public Track(string sID) : base(sID) { this.White = 0; this.Red = 0; this.m_State = PathElementPassive.PathState.Undefined; this.m_PointMinus = new Point(0.0, 0.0); this.m_PointPlus = new Point(0.0, 0.0); this.m_alTrainsPlusToMinus = new ArrayList(); base.Segment = sID; this.Init(); }
public PointSwitch() { this.Plus = PathElementPassive.PathState.Undefined; this.PrePlus = PathElementPassive.PathState.Undefined; this.Minus = PathElementPassive.PathState.Undefined; this.PreMinus = PathElementPassive.PathState.Undefined; this.Peak = PathElementPassive.PathState.Undefined; this.PrePeak = PathElementPassive.PathState.Undefined; this.LockedDefined = false; this.m_StateLocked = false; this.NotControlledDefined = false; this.m_StateNotControlled = false; this.m_bLimitedSignalSet = false; this.m_StatePlus = new byte[2]; this.m_StatePrePlus = new byte[2]; this.m_StateMinus = new byte[2]; this.m_StatePreMinus = new byte[2]; this.m_StatePeak = new byte[2]; this.m_StatePrePeak = new byte[2]; this.Init(); }
public override bool SetSegmentState(PathElementPassive.PathState st) { this.m_State = st; return true; }
public override void Invalidate() { this.m_State = PathElementPassive.PathState.Undefined; base.Invalidate(); }
public override bool SetState(string strData, bool bState) { byte num2; string[] strArray = strData.Split(new char[] { ' ' }); if (strArray.Length >= 3) { Debug.Assert(strArray[1] == base.Address); string str = strArray[2]; byte num = bState ? ((byte) 1) : ((byte) 0); if (str.IndexOf("ws") == 0) { this.White = num; goto Label_009D; } if (str.IndexOf("rt") == 0) { this.Red = num; goto Label_009D; } } return false; Label_009D: num2 = (byte) (this.White + this.Red); if (num2 == 0) { this.m_State = PathElementPassive.PathState.Black; base.Valid = true; } else if (num2 == 1) { this.m_State = (this.White == 1) ? PathElementPassive.PathState.White : PathElementPassive.PathState.Red; base.Valid = true; } else { this.m_State = PathElementPassive.PathState.Invalid; base.Valid = false; } base.Defined = true; if (base.Valid && (this.m_State != PathElementPassive.PathState.Red)) { base.Defect = false; } ArrayList list = (ArrayList) base.m_Layout.m_htSegment2PathElementPassive[base.Segment]; Debug.Assert(list != null); if (list != null) { foreach (PathElementPassive passive in list) { if (passive.ID != base.ID) { passive.SetSegmentState(this.m_State); } } } return base.SetState(strData, bState); }
public override void Invalidate() { this.White = (byte) (this.Red = 0); this.m_State = PathElementPassive.PathState.Undefined; base.Invalidate(); }
private void SetSmartStatePeak() { this.PrePeak = this.Peak = PathElementPassive.PathState.Black; if ((this.IsPathSelected(this.Plus) || this.IsPathOccupied(this.Plus)) && this.IsPathBlack(this.Minus)) { this.PrePeak = this.Peak = this.Plus; } else if ((this.IsPathSelected(this.Minus) || this.IsPathOccupied(this.Minus)) && this.IsPathBlack(this.Plus)) { this.PrePeak = this.Peak = this.Minus; } ArrayList list = (ArrayList) base.m_Layout.m_htSegment2PathElementPassive[base.Segment]; Debug.Assert(list != null); if (list != null) { foreach (PathElementPassive passive in list) { if (!(!(passive.ID != base.ID) || (passive is PointSwitch))) { passive.SetSegmentState(this.Peak); } } } this.m_StateLocked = !this.IsPathBlack(this.Peak); this.LockedDefined = true; }
public override void Invalidate() { this.Plus = this.PrePlus = this.Minus = this.PreMinus = this.Peak = this.PrePeak = PathElementPassive.PathState.Undefined; base.Invalidate(); }
public override bool SetSegmentState(PathElementPassive.PathState st) { this.Peak = this.PrePeak = st; return(true); }
public override void Invalidate() { this.White = (byte)(this.Red = 0); this.m_State = PathElementPassive.PathState.Undefined; base.Invalidate(); }