コード例 #1
0
ファイル: Source2Xml.cs プロジェクト: lixing1993122/ResetCore
        public void GenData(IDataReadable reader, string outputPath = null)
        {
            IDataReadable exReader = reader;

            XDocument xDoc = new XDocument();
            XElement  root = new XElement("Root");

            xDoc.Add(root);

            List <Dictionary <string, string> > rows = exReader.GetRows();

            for (int i = 0; i < rows.Count; i++)
            {
                XElement item = new XElement("item");
                root.Add(item);
                foreach (KeyValuePair <string, string> pair in rows[i])
                {
                    item.Add(new XElement(pair.Key, pair.Value));
                }
            }

            if (outputPath == null)
            {
                outputPath = PathConfig.GetLocalGameDataPath(PathConfig.DataType.Xml)
                             + Path.GetFileNameWithoutExtension(reader.currentDataTypeName) + XmlData.m_fileExtention;
            }
            if (!Directory.Exists(Path.GetDirectoryName(outputPath)))
            {
                Directory.CreateDirectory(Path.GetDirectoryName(outputPath));
            }

            xDoc.Save(outputPath);
            AssetDatabase.Refresh();
        }
コード例 #2
0
        public void GenCS(IDataReadable reader)
        {
            string className = reader.currentDataTypeName;

            CodeGener protobufBaseGener = new CodeGener(ProtobufData.nameSpace, className);

            protobufBaseGener.newClass.AddMemberCostomAttribute("ProtoBuf.ProtoContract");
            protobufBaseGener.AddImport("System", "ProtoBuf");

            List <string> comment = reader.GetComment();

            protobufBaseGener
            .AddBaseType("ProtobufData<" + className + ">")
            .AddMemberField(typeof(string), "fileName", (member) =>
            {
                member.AddFieldMemberInit("\"" + className + "\"");
            }, System.CodeDom.MemberAttributes.Static | System.CodeDom.MemberAttributes.Final | System.CodeDom.MemberAttributes.Public);

            reader.GetTitle().ForEach((i, title) =>
            {
                string[] titleSplit = title.Split('|');
                string varName      = titleSplit[0];
                string typeName     = titleSplit[1];
                protobufBaseGener.AddMemberProperty(typeName.GetTypeByString(), varName, (member) =>
                {
                    member.AddComment(comment[i], true);
                    member.AddMemberCostomAttribute("ProtoBuf.ProtoMember", (i + 1).ToString());
                });
            });
            PathEx.MakeFileDirectoryExist(PathConfig.GetLoaclGameDataClassPath(PathConfig.DataType.Protobuf));
            protobufBaseGener.GenCSharp(PathConfig.GetLoaclGameDataClassPath(PathConfig.DataType.Protobuf));
        }
コード例 #3
0
        private void ShowExportTools()
        {
            GUILayout.Label("文件导出工具");
            if (GUILayout.Button("将文件导出到本地服务器", GUILayout.Width(200)))
            {
                string localBundleResourcesFolder = PathConfig.GetLocalBundleResourcesFolderByVersion(resVersion);
                if (Directory.Exists(localBundleResourcesFolder))
                {
                    Directory.Delete(localBundleResourcesFolder, true);
                }
                DirectoryEx.DirectoryCopy(PathConfig.GetExportPathByVersion(resVersion), localBundleResourcesFolder, true);


                string[]  versionResFolderList = Directory.GetDirectories(PathConfig.localUpdateBundleUrl);
                XDocument xDoc = new XDocument();
                XElement  root = new XElement("Root");
                xDoc.Add(root);
                foreach (string path in versionResFolderList)
                {
                    string versionFolder = Path.GetFileName(path.Replace("\\", "/"));
                    root.Add(new XElement("version", versionFolder));
                }
                xDoc.SafeSaveWithoutDeclaration(PathConfig.localVersionInfoUrl);
            }
        }
コード例 #4
0
        private void OnEnable()
        {
            dataPath = Application.dataPath.Replace("\\", "/");

            singlePathConfig = new PathConfig(dataPath, "SingleExcelPathPrefsKey", "SingleScriptPathPrefsKey", "SingleDbPathPrefsKey");
            multiPathConfig  = new PathConfig(dataPath, "MultiExcelPathPrefsKey", "MultiScriptPathPrefsKey", "MultiDbPathPrefsKey");

            selectPrefsKey = "SingleOrMultiSelectPrefsKey";
            isSingleFile   = preSelect = EditorPrefs.GetBool(selectPrefsKey, true);

            centerTittleStyle                  = new GUIStyle();
            centerTittleStyle.fontStyle        = FontStyle.Bold;
            centerTittleStyle.alignment        = TextAnchor.MiddleCenter;
            centerTittleStyle.normal           = new GUIStyleState();
            centerTittleStyle.normal.textColor = EditorGUIUtility.isProSkin ? new Color(.7f, .7f, .7f) : Color.black;


            leftTittleStyle                  = new GUIStyle();
            leftTittleStyle.fontStyle        = FontStyle.Bold;
            leftTittleStyle.alignment        = TextAnchor.MiddleLeft;
            leftTittleStyle.normal           = new GUIStyleState();
            leftTittleStyle.normal.textColor = EditorGUIUtility.isProSkin ? new Color(.7f, .7f, .7f) : Color.black;

            btnStyle           = new GUIStyle();
            btnStyle.alignment = TextAnchor.MiddleCenter;
        }
    void OnEnable()
    {
        //_target = (VesselsInstantiator)target;
        _objects      = Resources.LoadAll("Vessels", typeof(GameObject)).ToList();
        _vesselsSaved = (VesselsSaved)Resources.Load("VesselsConfig");

        if (_vesselsSaved == null)
        {
            ScriptableObjectsCreator.CreateVesselsConfig();
            _vesselsSaved = (VesselsSaved)Resources.Load("VesselsConfig");
        }

        EditorUtility.SetDirty(_vesselsSaved);

        _pathsSaved = (PathConfig)Resources.Load("PathConfig");

        if (_pathsSaved == null)
        {
            ScriptableObjectsCreator.CreatePathConfig();
            _pathsSaved = (PathConfig)Resources.Load("PathConfig");
        }

        editModeStyle.fontSize          = 20;
        insideVesselLimitStyle.fontSize = 20;
    }
コード例 #6
0
        //获取每个版本包的信息
        private VersionData DownloadVersionData(Version version)
        {
            //下载版本信息
            infoAct("Download VersionInfo " + version.ToString());
            string versionDataPath =
                Path.Combine(PathConfig.GetBundleResourcesFolderByVersion(version), PathConfig.VersionDataName + ".xml");
            string versionData = DownloadManager.instance.DownLoadText(versionDataPath, errorAct);

            if (versionData == null)
            {
                infoAct("Download VersionInfo Fail");
                Debug.logger.LogError("Download Fail", "Download VersionInfo Fail");
                return(null);
            }

            VersionData data = VersionData.ParseXml(XDocument.Parse(versionData));

            //检查应用版本信息
            if (!CheckAppVersion(data))
            {
                infoAct("You need update your app");
                appUpdateAct(data.appVersion);
                return(null);
            }
            return(data);
        }
    void OnEnable()
    {
        _target = (Seed)target;

        _target.gameObject.tag = "Seed";

        pathsSaved = (PathConfig)Resources.Load("PathConfig");

        if (pathsSaved == null)
        {
            ScriptableObjectsCreator.CreatePathConfig();
            pathsSaved = (PathConfig)Resources.Load("PathConfig");
        }

        _sceneButtonsConfig = (SceneButtonsConfig)Resources.Load("SceneButtonsConfig");

        if (_sceneButtonsConfig == null)
        {
            ScriptableObjectsCreator.CreateSceneButtonsConfig();
            _sceneButtonsConfig = (SceneButtonsConfig)Resources.Load("SceneButtonsConfig");
        }

        EditorUtility.SetDirty(_sceneButtonsConfig);

        ConfigurateButtonsByDefault();

        pathsSaved.objectsToInstantiate.Clear();

        ConfigurateObjects();
    }
コード例 #8
0
        public override bool IsMatch(string path)
        {
            bool pathMatch = PathConfig.IsTexture(path) && base.IsMatch(path);

            if (!pathMatch)
            {
                return(false);
            }
            TextureImporter texureImporter = AssetImporter.GetAtPath(path) as TextureImporter;

#pragma warning disable 0618
            if (TexType == TextureImporterType.Cubemap)
            {
#pragma warning restore 0618
                if (texureImporter.textureShape != TextureImporterShape.TextureCube)
                {
                    return(false);
                }
                else
                {
                    return(true);
                }
            }
            else
            {
                if (texureImporter.textureShape == TextureImporterShape.TextureCube)
                {
                    return(false);
                }
            }
            return(texureImporter.textureType == TexType);
        }
コード例 #9
0
        public static void GenPref(ExcelReader excelReader, string outputPath = null)
        {
            ExcelReader exReader = excelReader;

            XDocument xDoc = new XDocument();
            XElement  root = new XElement("Root");

            xDoc.Add(root);

            List <string> name  = exReader.GetMemberNames();
            List <string> value = exReader.GetLine(2);

            for (int i = 0; i < name.Count; i++)
            {
                XElement item = new XElement(name[i], value[i]);
                root.Add(item);
            }

            if (outputPath == null)
            {
                outputPath = PathConfig.GetLocalGameDataPath(PathConfig.DataType.Pref)
                             + Path.GetFileNameWithoutExtension(excelReader.currentSheetName) + PrefData.m_fileExtention;
            }
            if (!Directory.Exists(Path.GetDirectoryName(outputPath)))
            {
                Directory.CreateDirectory(Path.GetDirectoryName(outputPath));
            }

            xDoc.Save(outputPath);
            AssetDatabase.Refresh();
        }
コード例 #10
0
ファイル: Program.cs プロジェクト: ufilmn/SecureSign
 public Program(ISecretStorage secretStorage, IAccessTokenSerializer accessTokenSerializer, IPasswordGenerator passwordGenerator, IOptions <PathConfig> pathConfig)
 {
     _secretStorage         = secretStorage;
     _accessTokenSerializer = accessTokenSerializer;
     _passwordGenerator     = passwordGenerator;
     _pathConfig            = pathConfig.Value;
 }
コード例 #11
0
        public Dictionary <int, T> FormatData(string fileName)
        {
            TextAsset asset =
                Resources.Load <TextAsset>(PathConfig.GetLocalGameDataResourcesPath(PathConfig.DataType.Protobuf) + fileName);

            if (asset == null)
            {
                Debug.logger.LogError("Load Assets", "Cant find the file:" + fileName);
                return(null);
            }

            MemoryStream ms = new MemoryStream(Encoding.UTF8.GetBytes(asset.text));

            Dictionary <int, T> resDict = new Dictionary <int, T>();
            //Type listType = typeof(List<T>);

            List <T> resList   = ProtoBuf.Serializer.Deserialize <List <T> >(ms);
            int      listCount = resList.Count;

            for (int i = 0; i < listCount; i++)
            {
                resDict.Add(i + 1, resList[i]);
            }

            return(resDict);
        }
コード例 #12
0
        //加载Json
        public static bool LoadIntMap(string fileName,
                                      out Dictionary <int, Dictionary <string, string> > dicFromXml, string rootPath = null)
        {
            TextAsset textAsset = null;

            dicFromXml = new Dictionary <int, Dictionary <string, string> >();

            if (rootPath == null)
            {
                textAsset =
                    Resources.Load <TextAsset>(PathConfig.GetLocalGameDataResourcesPath(PathConfig.DataType.Json) + fileName);
            }
            else
            {
                textAsset =
                    Resources.Load <TextAsset>(Path.Combine(rootPath, fileName).Replace("\\", "/"));
            }

            if (textAsset == null)
            {
                Debug.logger.LogError("XMLParser", fileName + " 文本加载失败");
            }

            JsonData data = JsonMapper.ToObject(textAsset.text);
            List <Dictionary <string, string> > strList = JsonMapper.ToObject <List <Dictionary <string, string> > >(data[fileName].ToJson());

            for (int i = 0; i < strList.Count; i++)
            {
                dicFromXml.Add(i + 1, strList[i]);
            }

            return(true);
        }
コード例 #13
0
 internal App()
 {
     MainViewModel = new ScavengerViewModel
     {
         ServiceStatus = false,
         PathConfig    = PathConfig.GetPathsConfigModel()
     };
 }
コード例 #14
0
    private static void GetPropString(string className, Type baseType, string path)
    {
        importNameSpaces = new string[] {
            "System", "System.Collections.Generic", "UnityEngine"
        };
        DataClassesGener.className = className;
        baseClassName = baseType.Name + "<" + className + ">";

        if (baseType == typeof(XmlData))
        {
            nameSpace = XmlData.nameSpace;
            string classPath = PathConfig.GetLoaclGameDataClassPath(PathConfig.DataType.Xml);
            if (!Directory.Exists(classPath))
            {
                Directory.CreateDirectory(classPath);
            }
            outputFile = classPath + className + ".cs";
        }
        else if (baseType == typeof(ObjData))
        {
            nameSpace = ObjData.nameSpace;
            string classPath = PathConfig.GetLoaclGameDataClassPath(PathConfig.DataType.Obj);
            if (!Directory.Exists(classPath))
            {
                Directory.CreateDirectory(classPath);
            }
            outputFile = classPath + className + ".cs";
        }
        else if (baseType == typeof(PrefData))
        {
            nameSpace = PrefData.nameSpace;
            string prefDataClassPath = PathConfig.GetLoaclGameDataClassPath(PathConfig.DataType.Pref);
            if (!Directory.Exists(prefDataClassPath))
            {
                Directory.CreateDirectory(prefDataClassPath);
            }
            outputFile = prefDataClassPath + className + ".cs";
        }
        else if (baseType == typeof(JsonData))
        {
            nameSpace = JsonData.nameSpace;
            string jsonDataClassPath = PathConfig.GetLoaclGameDataClassPath(PathConfig.DataType.Json);
            if (!Directory.Exists(jsonDataClassPath))
            {
                Directory.CreateDirectory(jsonDataClassPath);
            }
            outputFile = jsonDataClassPath + className + ".cs";
        }
        else
        {
            Debug.logger.LogError("GameData", "无效的数据类型");
        }
        //自定义Path
        if (path != null)
        {
            outputFile = path;
        }
    }
コード例 #15
0
 static void CommitList(List <string> keyList)
 {
     Init();
     foreach (string key in keyList)
     {
         PathConfig config = _configs[key];
         Commit(config);
     }
 }
コード例 #16
0
        protected override void OnActionExecuting(ActionExecutingContext filterContext)
        {
            base.OnActionExecuting(filterContext);

            if (base.LoginUser == null)
            {
                filterContext.Result = new RedirectResult("/AdminLogin");
            }
            HTools.CacheObj obj = base.cacheService.Get(Constant.CacheKey.PowerConfigCacheKey);
            if (obj != null && obj.value != null)
            {
                if (obj.value is Newtonsoft.Json.Linq.JObject)
                {
                    PowerAdmin power = obj.value.ParseJSON <PowerAdmin>();
                    this.Power = power;
                }
                else
                {
                    this.Power = (PowerAdmin)obj.value;
                }
            }
            else
            {
                this.Power = null;
            }

            if (this.Power == null)
            {
                this.Power = powerConfigService.LoadConfig(Constant.PowerConfigPath);
                base.cacheService.Add(Constant.CacheKey.PowerConfigCacheKey,
                                      new HTools.CacheObj()
                {
                    value = this.Power, AbsoluteExpiration = new TimeSpan(1, 0, 0, 0)
                });
            }
            if (this.pathConfig == null)
            {
                this.pathConfig = pathConfigService.LoadConfig(Constant.PathConfigPath);
                base.cacheService.Add(Constant.CacheKey.PathConfigCacheKey,
                                      new HTools.CacheObj()
                {
                    value = this.pathConfig, AbsoluteExpiration = new TimeSpan(1, 0, 0, 0)
                });
            }
            if (this.pathConfig != null)
            {
                ViewData["_PathConfig"] = this.pathConfig;
            }
            if (base.LoginUser != null)
            {
                ViewData["_LoginUser"] = base.LoginUser;
            }
            if (this.Power != null)
            {
                ViewData["_Power"] = this.Power;
            }
        }
コード例 #17
0
        public void GenData(IDataReadable reader, string outputPath = null)
        {
            string className        = reader.currentDataTypeName;
            Type   protobufDataType = Type.GetType(ProtobufData.nameSpace + "." + className + ",Assembly-CSharp");

            //Debug.Log(ProtobufData.nameSpace + "." + className + ",Assembly-CSharp" + " 是否存在" + protobufDataType.ToString());

            if (protobufDataType == null)
            {
                GenCS(reader);
                protobufDataType = Type.GetType(ProtobufData.nameSpace + "." + className + ",Assembly-CSharp");
                Debug.unityLogger.Log("Gen the CS File Please");
            }

            List <Dictionary <string, object> > rowObjs = reader.GetRowObjs();

            List <object> result = new List <object>();

            for (int i = 0; i < rowObjs.Count; i++)
            {
                object         item      = Activator.CreateInstance(protobufDataType);
                PropertyInfo[] propertys = protobufDataType.GetProperties();
                foreach (KeyValuePair <string, object> pair in rowObjs[i])
                {
                    PropertyInfo prop = propertys.First((pro) => { return(pro.Name == pair.Key); });
                    prop.SetValue(item, pair.Value, null);
                    Debug.unityLogger.Log(pair.ConverToString());
                }

                result.Add(item);
            }

            string protoPath = PathConfig.GetLocalGameDataPath(PathConfig.DataType.Protobuf);

            PathEx.MakeFileDirectoryExist(protoPath);

            if (ProtoBuf.Serializer.NonGeneric.CanSerialize(protobufDataType))
            {
                string resPath = protoPath + className + ProtobufData.ex;
                if (outputPath != null)
                {
                    resPath = outputPath;
                }
                string root = Path.GetDirectoryName(resPath);
                PathEx.MakeFileDirectoryExist(root);
                using (var file = System.IO.File.Create(resPath))
                {
                    ProtoBuf.Serializer.NonGeneric.Serialize(file, result);
                    Debug.unityLogger.Log(resPath + "导出成功");
                }
            }
            else
            {
                Debug.unityLogger.LogError("序列化", protobufDataType.FullName + "不可序列化!");
            }
        }
    private void ShowValues()
    {
        pathsSaved = (PathConfig)Resources.Load("PathConfig");

        ConfigurateObjects();

        _target.selectedIndex = EditorGUILayout.Popup("Path to create", _target.selectedIndex, pathsSaved.objectsToInstantiate.Select(x => x.name).ToArray());

        ShowPreview();
    }
コード例 #19
0
    private void InstantiateGameplayObj()
    {
        GameObject go = ResourceManager.Singleton.LoadResource <GameObject>(PathConfig.ObjPath("Map"));

        map = Instantiate(go, UIManager.Singleton.UICanvas.transform);
        map.transform.SetSiblingIndex(1);

        go            = ResourceManager.Singleton.LoadResource <GameObject>(PathConfig.ObjPath("PirateTracker"));
        pirateTracker = Instantiate(go).GetComponent <PirateTracker>();
    }
コード例 #20
0
ファイル: FileUtil.cs プロジェクト: lxc1030/BaseDll
    public static bool HasCfg(string cfgName)
    {
        if (File.Exists(PathConfig.getFilePath(ConfigType.XML, cfgName, true)))
        {
            return(true);
        }
        TextAsset asset = Resources.Load("data/" + cfgName, typeof(TextAsset)) as TextAsset;

        return(asset != null);
    }
コード例 #21
0
        private Dictionary <int, Dictionary <string, string> > GetLanguageDict()
        {
            var result = new Dictionary <int, Dictionary <string, string> >();

            if (!XMLParser.LoadIntMap(Path.GetFileNameWithoutExtension(PathConfig.LanguageDataPath),
                                      out result, PathConfig.GetLocalGameDataResourcesPath(PathConfig.DataType.Localization)))
            {
                return(result);
            }
            return(result);
        }
コード例 #22
0
    public IEnumerator Init()
    {
        LocalResVerison  = new Dictionary <string, string>();
        ServerResVersion = new Dictionary <string, string>();
        NeedDownFiles    = new List <string>();

        //加载本地配置version文件
        _localUrl = PathConfig.localUrl + "/" + PathConfig.GetManifestFileName() + "/";

        yield return(null);
    }
コード例 #23
0
 public bool GetPath(string pathName, ref PathConfig outConfig)
 {
     init();
     if (dicPathCofig.ContainsKey(pathName))
     {
         outConfig = dicPathCofig[pathName];
         return(true);
     }
     Utils.LogSys.LogError("GetPath Error: not find the path " + pathName + "!");
     return(false);
 }
コード例 #24
0
ファイル: FileUtil.cs プロジェクト: lxc1030/BaseDll
    public static void getImg(string fileName, OnLoadResResult <Texture> call)
    {
        Texture2D ret = null;
        string    str = PathConfig.getFilePath(ConfigType.IMAGE, fileName, true);

        if (string.IsNullOrEmpty(str) && (call != null))
        {
            call(null, false);
        }
        if (File.Exists(str))
        {
            FileStream   stream  = null;
            MemoryStream stream2 = null;
            ret = new Texture2D(4, 4);
            try
            {
                stream  = File.Open(str, FileMode.Open);
                stream2 = new MemoryStream();
                int    count  = -1;
                int    num2   = 0xc800;
                byte[] buffer = new byte[num2];
                while ((count = stream.Read(buffer, 0, num2)) > 0)
                {
                    stream2.Write(buffer, 0, count);
                }
                stream2.Flush();
                ret.LoadImage(stream2.GetBuffer());
            }
            catch
            {
                ret = null;
                File.Delete(str);
            }
            finally
            {
                if (stream2 != null)
                {
                    stream2.Close();
                }
                if (stream != null)
                {
                    stream.Close();
                }
            }
        }
        if (ret == null)
        {
            ret = Resources.Load(fileName, typeof(Texture)) as Texture2D;
        }
        if (call != null)
        {
            call(ret, false);
        }
    }
コード例 #25
0
    /// <summary>
    /// isStartFromCurPos:为true时表示创建的路径将以当前镜头位置为起点; 为false时表示完全按配置好的路径创建。
    /// </summary>
    /// <param name="name"></param>
    /// <param name="isStartFromCurPos"></param>
    public void CreatePath(string name, bool isStartFromCurPos = false)
    {
        PathConfig config = new PathConfig();

        if (!PathXMLMgr.getInstance().GetPath(name, ref config))
        {
            return;
        }

        CreatePath(name, config, isStartFromCurPos);
    }
コード例 #26
0
        private void DownloadWithHistory(PathConfig path)
        {
            if (!path.HistoryEnabled)
            {
                return;
            }

            // Setup session options
            SessionOptions sessionOptions = _config.Options;

            using (Session session = new Session())
            {
                // Connect
                session.Open(sessionOptions);

                // Download files
                TransferOptions transferOptions = new TransferOptions
                {
                    TransferMode      = path.TransferMode,
                    PreserveTimestamp = path.PreserveTimestamp
                };

                TransferOperationResult transferResult = null;



                var histFolder = Path.Combine(path.LocalFolder, _historyFolderName);
                var histDi     = new DirectoryInfo(histFolder);

                var histFileNames = histDi.GetFiles().Select(fi => fi.Name);

                var rf = session.EnumerateRemoteFiles(path.RemoteFolder, path.RemoteMask,
                                                      EnumerationOptions.None);
                List <RemoteFileInfo> remoteFiles =
                    rf.Where(rfi => !histFileNames.Contains(rfi.Name)).Select(rfi => rfi).ToList();
                foreach (var rfi in remoteFiles)
                {
                    try
                    {
                        transferResult = session.GetFiles(rfi.FullName, path.LocalFolder, path.DeleteSourceFiles,
                                                          transferOptions);
                        transferResult.Check();
                        File.WriteAllText(Path.Combine(histFolder, rfi.Name), "");
                        _log.Info($"Download SUCCESS '{rfi.FullName}'");

                        MoveRemoteFile(session, rfi.FullName, path);
                    }
                    catch (Exception ex)
                    {
                        _log.Error($"Can not download '{rfi.FullName}'", ex);
                    }
                }
            }
        }
コード例 #27
0
        private static void GenVersionInfo(string MD5)
        {
            //TODO 设置应用版本
            VersionManager.Instance.versionData.appVersion = appVersion;
            VersionManager.Instance.versionData.resVersion = resVersion;
            VersionManager.Instance.versionData.MD5        = MD5;
            AssetDatabase.SaveAssets();
            string versionDataFilePath = PathConfig.GetExportPathByVersion(resVersion) + PathConfig.VersionDataName + ".xml";

            VersionManager.Instance.versionData.GenXml(versionDataFilePath);
        }
コード例 #28
0
        public void ValidatePathConfigPayload()
        {
            PathConfig pc = new PathConfig("folder", "path");

            string expectedPayload = @"{
  ""label"": ""path"",
  ""pathFilter"": [ ""folder"" ], ""exclude"": [ """" ]
}";

            AreJsonEquivalent(expectedPayload, pc.ToString());
        }
    private void ShowValues()
    {
        _pathsSaved = (PathConfig)Resources.Load("PathConfig");

        _target.currentIndex = EditorGUILayout.Popup("Actual type", _target.currentIndex, _pathsSaved.vesselsToInstantiate.Select(x => x.name).ToArray());

        ShowPreview();

        //_target.id = EditorGUILayout.IntField("ID", _target.id);

        SwitchType();
    }
コード例 #30
0
    private void ShowValues()
    {
        pathsSaved = (PathConfig)Resources.Load("PathConfig");

        _seed = GameObject.FindGameObjectWithTag("Seed").GetComponent <Seed>();

        _target.currentIndex = EditorGUILayout.Popup("Path to create", _target.currentIndex, pathsSaved.objectsToInstantiate.Select(x => x.name).ToArray());

        //_target.id = EditorGUILayout.IntField("ID", _target.id);

        SwitchType();
    }