コード例 #1
0
        public static IGeometry GetExample13()
        {
            const double CircleDegrees         = 360.0;
            const int    CircleDivisions       = 36;
            const double VectorComponentOffset = 0.0000001;
            const double CircleRadius          = 3.0;
            const double BaseZ = 0.0;
            const double RotationAngleInDegrees = 89.9;

            //Extrusion: 3D Circle Polyline Extruded Along 3D Vector Via ConstructExtrudeRelative()

            IPointCollection pathPointCollection = new PathClass();

            IGeometry pathGeometry = pathPointCollection as IGeometry;

            GeometryUtilities.MakeZAware(pathGeometry);

            IPoint originPoint = GeometryUtilities.ConstructPoint3D(0, 0, 0);

            IVector3D upperAxisVector3D = GeometryUtilities.ConstructVector3D(0, 0, 10);

            IVector3D lowerAxisVector3D = GeometryUtilities.ConstructVector3D(0, 0, -10);

            lowerAxisVector3D.XComponent += VectorComponentOffset;

            IVector3D normalVector3D = upperAxisVector3D.CrossProduct(lowerAxisVector3D) as IVector3D;

            normalVector3D.Magnitude = CircleRadius;

            double rotationAngleInRadians = GeometryUtilities.GetRadians(CircleDegrees / CircleDivisions);

            for (int i = 0; i < CircleDivisions; i++)
            {
                normalVector3D.Rotate(-1 * rotationAngleInRadians, upperAxisVector3D);

                IPoint vertexPoint = GeometryUtilities.ConstructPoint3D(originPoint.X + normalVector3D.XComponent,
                                                                        originPoint.Y + normalVector3D.YComponent,
                                                                        BaseZ);

                pathPointCollection.AddPoint(vertexPoint, ref _missing, ref _missing);
            }

            pathPointCollection.AddPoint(pathPointCollection.get_Point(0), ref _missing, ref _missing);

            //Rotate Geometry

            IVector3D rotationAxisVector3D = GeometryUtilities.ConstructVector3D(0, 10, 0);

            ITransform3D transform3D = pathGeometry as ITransform3D;

            transform3D.RotateVector3D(rotationAxisVector3D, GeometryUtilities.GetRadians(RotationAngleInDegrees));

            //Construct Polyline From Path Vertices

            IGeometry polylineGeometry = new PolylineClass();

            GeometryUtilities.MakeZAware(polylineGeometry);

            IPointCollection polylinePointCollection = polylineGeometry as IPointCollection;

            for (int i = 0; i < pathPointCollection.PointCount; i++)
            {
                polylinePointCollection.AddPoint(pathPointCollection.get_Point(i), ref _missing, ref _missing);
            }

            ITopologicalOperator topologicalOperator = polylineGeometry as ITopologicalOperator;

            topologicalOperator.Simplify();

            //Define Vector To Extrude Along

            IVector3D extrusionVector3D = GeometryUtilities.ConstructVector3D(10, 0, 5);

            //Perform Extrusion

            IConstructMultiPatch constructMultiPatch = new MultiPatchClass();

            constructMultiPatch.ConstructExtrudeRelative(extrusionVector3D, polylineGeometry);

            return(constructMultiPatch as IGeometry);
        }
コード例 #2
0
        public static IGeometry GetExample13()
        {
            const double CircleDegrees = 360.0;
            const int CircleDivisions = 36;
            const double VectorComponentOffset = 0.0000001;
            const double CircleRadius = 3.0;
            const double BaseZ = 0.0;
            const double RotationAngleInDegrees = 89.9;

            //Extrusion: 3D Circle Polyline Extruded Along 3D Vector Via ConstructExtrudeRelative()

            IPointCollection pathPointCollection = new PathClass();

            IGeometry pathGeometry = pathPointCollection as IGeometry;

            GeometryUtilities.MakeZAware(pathGeometry);

            IPoint originPoint = GeometryUtilities.ConstructPoint3D(0, 0, 0);

            IVector3D upperAxisVector3D = GeometryUtilities.ConstructVector3D(0, 0, 10);

            IVector3D lowerAxisVector3D = GeometryUtilities.ConstructVector3D(0, 0, -10);

            lowerAxisVector3D.XComponent += VectorComponentOffset;

            IVector3D normalVector3D = upperAxisVector3D.CrossProduct(lowerAxisVector3D) as IVector3D;

            normalVector3D.Magnitude = CircleRadius;

            double rotationAngleInRadians = GeometryUtilities.GetRadians(CircleDegrees / CircleDivisions);

            for (int i = 0; i < CircleDivisions; i++)
            {
                normalVector3D.Rotate(-1 * rotationAngleInRadians, upperAxisVector3D);

                IPoint vertexPoint = GeometryUtilities.ConstructPoint3D(originPoint.X + normalVector3D.XComponent,
                                                                      originPoint.Y + normalVector3D.YComponent,
                                                                      BaseZ);

                pathPointCollection.AddPoint(vertexPoint, ref _missing, ref _missing);
            }

            pathPointCollection.AddPoint(pathPointCollection.get_Point(0), ref _missing, ref _missing);

            //Rotate Geometry

            IVector3D rotationAxisVector3D = GeometryUtilities.ConstructVector3D(0, 10, 0);

            ITransform3D transform3D = pathGeometry as ITransform3D;
            transform3D.RotateVector3D(rotationAxisVector3D, GeometryUtilities.GetRadians(RotationAngleInDegrees));

            //Construct Polyline From Path Vertices

            IGeometry polylineGeometry = new PolylineClass();

            GeometryUtilities.MakeZAware(polylineGeometry);

            IPointCollection polylinePointCollection = polylineGeometry as IPointCollection;

            for (int i = 0; i < pathPointCollection.PointCount; i++)
            {
                polylinePointCollection.AddPoint(pathPointCollection.get_Point(i), ref _missing, ref _missing);
            }

            ITopologicalOperator topologicalOperator = polylineGeometry as ITopologicalOperator;
            topologicalOperator.Simplify();

            //Define Vector To Extrude Along

            IVector3D extrusionVector3D = GeometryUtilities.ConstructVector3D(10, 0, 5);

            //Perform Extrusion

            IConstructMultiPatch constructMultiPatch = new MultiPatchClass();
            constructMultiPatch.ConstructExtrudeRelative(extrusionVector3D, polylineGeometry);

            return constructMultiPatch as IGeometry;
        }