コード例 #1
0
        public override bool Patch(PatchData data)
        {
            LogInternal("Compiling Mods.dll...");

            CompilerSettings compilerSettings = new CompilerSettings();

            compilerSettings.OutputPath = data.ModsDllTempLocation;

            var scriptPaths = data.FindFiles("Scripts", "*.cs", true);

            for (int i = 0; i < scriptPaths.Count; ++i)
            {
                compilerSettings.Files.Add(scriptPaths[i]);
            }
            var sdxfakeFile = @"namespace SDX.Compiler { public class SDXCompilerWrapper {} } namespace SDX { public class SDXWrapper {} } namespace SDX.Core { public class SDXCoreWrapper {} } namespace SDX.Payload { public class SDXPayloadWrapper {} }";
            var sdxtempPath = (data.BuildFolder + "BlankClass.cs").Replace("/", "\\");

            File.WriteAllText(sdxtempPath, sdxfakeFile);
            compilerSettings.Files.Add(sdxtempPath);


            compilerSettings.AddReference("DMT.dll");
            var dllRefs = Directory.GetFiles(data.ManagedFolder, "*.dll").Where(d => d.EndsWith("/Mods.dll") == false && d.Contains("Assembly-CSharp") == false).ToArray();

            compilerSettings.AddReferences(dllRefs);

            var patchedDll = $"{data.BuildFolder}InitialPatch.dll";

            compilerSettings.AddReferenceAtIndex(patchedDll, 0);

            var dllPaths = data.FindFiles("Scripts", "*.dll", true);

            for (int i = 0; i < dllPaths.Count; ++i)
            {
                compilerSettings.AddReference(dllPaths[i]);
                Logging.LogInfo($"Copy file {dllPaths[i]} -> {data.ManagedFolder}");
                Helper.CopyFileToDir(dllPaths[i], data.ManagedFolder);
            }

            var compilerResults = data.Compiler.Compile(data, compilerSettings);

            Logging.LogInfo($"Built in {compilerResults.Duration}ms");

            if (compilerResults.Success == false)
            {
                for (int i = 0; i < compilerResults.Errors.Count; ++i)
                {
                    LogWarning(compilerResults.Errors[i]);
                }
                LogError("Failed to compile Mods.dll");
                return(false);
            }

            Log("Mods.dll compile successful");
            return(true);
        }
コード例 #2
0
        private void PatchTextFile(PatchData data, string sourcePath, string destPath, string patchFilePath)
        {
            LocalisationTable locTable = new LocalisationTable();


            var files = data.FindFiles(patchFilePath);


            if (files.Count() == 0)
            {
                File.Copy(sourcePath, destPath, true);
                return;
            }

            locTable.Load(sourcePath);

            foreach (string filePath in files)
            {
                Log("PatchFile: " + filePath);
                LocalisationTable otherTable = new LocalisationTable();
                otherTable.Load(filePath);
                locTable.Merge(otherTable);
            }

            Log("Save text file: " + destPath);
            locTable.Save(destPath);
        }
コード例 #3
0
ファイル: CompilerSettings.cs プロジェクト: blipvert/DMT
        public static CompilerSettings CreatePatchScripts(PatchData data)
        {
            CompilerSettings compilerSettings = new CompilerSettings();
            var patchScriptPaths = data.FindFiles("PatchScripts", "*.cs", true);

            if (patchScriptPaths.Count == 0)
            {
                //return compilerSettings;
            }

            foreach (string path in patchScriptPaths)
            {
                compilerSettings.Files.Add(path);
            }

            compilerSettings.GenerateInMemory = true;
            compilerSettings.AddReference("DMT.dll");
            compilerSettings.AddReference("Mono.Cecil.dll");
            compilerSettings.AddReferences(data.FindFiles("PatchScripts", "*.dll", true));

            var dllPaths = Directory.GetFiles(data.ManagedFolder, "*.dll").Where(d => d.EndsWith("/Mods.dll") == false && d.Contains("Assembly-CSharp") == false).ToArray();

            compilerSettings.AddReferences(dllPaths);

            if (data.RunSection == RunSection.InitialPatch)
            {
                compilerSettings.AddReference(data.BackupDllLocataion);
            }
            else if (data.RunSection == RunSection.LinkedPatch)
            {
                compilerSettings.AddReference(data.InitialDllLocation);
                //compilerSettings.AddReference(data.ManagedFolder + "Assembly-CSharp.dll");
            }
            else
            {
                compilerSettings.AddReference(data.LinkedDllLocation);
            }

            //for (int i = 0; i < dllPaths.Length; i++)
            //{
            //    var path = dllPaths[i];
            //    if (path.EndsWith(Path.DirectorySeparatorChar + "Assembly-CSharp.dll"))
            //    {
            //        var z = dllPaths[0];
            //        dllPaths[0] = path;
            //        dllPaths[i] = z;
            //        break;
            //    }
            //}

            List <string> namespaces = new List <string>();

            for (int i = 0; i < dllPaths.Length; i++)
            {
                string dllPath = dllPaths[i];
                if (!Path.GetFileName(dllPath).Contains("mscorlib") && !Path.GetFileName(dllPath).Contains("Mono.Cecil")) //
                {
                    var mod = data.ReadModuleDefinition(dllPath);
                    if (namespaces.Contains(mod.Name))
                    {
                        Logging.LogWarning($"Duplicate dll namespace found '{mod.Name}'. Skipping dll at path: '{dllPath}'");
                        continue;
                    }
                    namespaces.Add(mod.Name);
                    compilerSettings.AddReference(dllPath);
                }
            }

            compilerSettings.GenerateInMemory = true;
            return(compilerSettings);
        }