コード例 #1
0
        void PuzzleFinished(SubmittedMoveResponse response, bool correct)
        {
            CurrentPuzzleEndedUtc = DateTime.UtcNow;

            response.Correct         = correct ? 1 : -1;
            response.ExplanationSafe = Current.ExplanationSafe;

            PastPuzzleIds.Add(Current.ID);

            if (!correct)
            {
                Moves.RemoveAt(Moves.Count - 1);
                FENs.RemoveAt(FENs.Count - 1);
                Checks.RemoveAt(Checks.Count - 1);

                response.FEN = FENs[FENs.Count - 1];

                ChessGame correctGame = gameConstructor.Construct(Current.Variant, response.FEN);
                foreach (string move in PossibleVariations.First())
                {
                    string[] p = move.Split('-', '=');
                    correctGame.ApplyMove(new Move(p[0], p[1], correctGame.WhoseTurn, p.Length == 2 ? null : new char?(p[2][0])), true);
                    FENs.Add(correctGame.GetFen());
                    Checks.Add(correctGame.IsInCheck(correctGame.WhoseTurn) ? correctGame.WhoseTurn.ToString().ToLowerInvariant() : null);
                    Moves.Add(move);
                }
            }
            response.ReplayFENs   = FENs;
            response.ReplayChecks = Checks;
            response.ReplayMoves  = Moves;
        }
コード例 #2
0
        void PuzzleFinished(SubmittedMoveResponse response, bool correct)
        {
            CurrentPuzzleEndedUtc = DateTime.UtcNow;

            response.Correct         = correct ? 1 : -1;
            response.ExplanationSafe = Current.ExplanationSafe;

            if (!PastPuzzleIds.Contains(Current.ID))
            {
                PastPuzzleIds.Add(Current.ID);
            }

            string analysisUrl = "https://lichess.org/analysis/{0}/{1}";
            string analysisUrlVariant;

            switch (Current.Variant)
            {
            case "Atomic":
                analysisUrlVariant = "atomic";
                break;

            case "Antichess":
                analysisUrlVariant = "antichess";
                break;

            case "Crazyhouse":
                analysisUrlVariant = "crazyhouse";
                break;

            case "Horde":
                analysisUrlVariant = "horde";
                break;

            case "KingOfTheHill":
                analysisUrlVariant = "kingOfTheHill";
                break;

            case "ThreeCheck":
                analysisUrlVariant = "threeCheck";
                break;

            case "RacingKings":
                analysisUrlVariant = "racingKings";
                break;

            default:
                analysisUrlVariant = "unknown";
                break;
            }
            response.AnalysisUrl = string.Format(analysisUrl, analysisUrlVariant, Current.InitialFen.Replace(' ', '_'));

            List <string> replayFens   = new List <string>(FENs);
            List <string> replayChecks = new List <string>(Checks);
            List <string> replayMoves  = new List <string>(Moves);
            List <Dictionary <string, int> > replayPockets = new List <Dictionary <string, int> >(Pockets);

            if (!correct)
            {
                Moves.RemoveAt(Moves.Count - 1);
                FENs.RemoveAt(FENs.Count - 1);
                Checks.RemoveAt(Checks.Count - 1);
                Pockets.RemoveAt(Pockets.Count - 1);

                replayFens.RemoveAt(replayFens.Count - 1);
                replayMoves.RemoveAt(replayMoves.Count - 1);
                replayChecks.RemoveAt(replayChecks.Count - 1);
                replayPockets.RemoveAt(replayPockets.Count - 1);

                response.FEN    = FENs[FENs.Count - 1];
                response.Pocket = Pockets[Pockets.Count - 1];

                ChessGame correctGame = gameConstructor.Construct(Current.Variant, Current.InitialFen);
                int       i           = 0;
                var       full        = replayMoves.Concat(PossibleVariations.First());
                foreach (string move in full)
                {
                    if (move == null)
                    {
                        i++; continue;
                    }
                    if (!move.Contains("@"))
                    {
                        string[] p = move.Split('-', '=');
                        correctGame.MakeMove(new Move(p[0], p[1], correctGame.WhoseTurn, p.Length == 2 ? null : new char?(p[2][0])), true);
                    }
                    else
                    {
                        string[] p = move.Split('@');
                        if (string.IsNullOrEmpty(p[0]))
                        {
                            p[0] = "P";
                        }
                        Drop drop = new Drop(correctGame.MapPgnCharToPiece(p[0][0], correctGame.WhoseTurn), new Position(p[1]), correctGame.WhoseTurn);
                        (correctGame as CrazyhouseChessGame).ApplyDrop(drop, true);
                    }
                    if (i >= Moves.Count)
                    {
                        replayFens.Add(correctGame.GetFen());
                        replayChecks.Add(correctGame.IsInCheck(correctGame.WhoseTurn) ? correctGame.WhoseTurn.ToString().ToLowerInvariant() : null);
                        replayMoves.Add(move);
                        replayPockets.Add(correctGame.GenerateJsonPocket());
                    }
                    i++;
                }

                Current.Game   = gameConstructor.Construct(Current.Variant, response.FEN);
                response.Moves = Current.Game.GetValidMoves(Current.Game.WhoseTurn);
                response.Check = Current.Game.IsInCheck(Player.White) ? "white" : (Current.Game.IsInCheck(Player.Black) ? "black" : null);
            }
            response.ReplayFENs    = replayFens;
            response.ReplayChecks  = replayChecks;
            response.ReplayMoves   = replayMoves;
            response.ReplayPockets = replayPockets;
        }