void DeadState() { DropEssences(); currentPassiveSlimeState = PassiveSlimeState.Dead; }
void TargetPatrolState() { currentPassiveSlimeState = PassiveSlimeState.TargetPatrol; }
void PatrolState() { currentPassiveSlimeState = PassiveSlimeState.Patrol; }
void IdleState() { currentPassiveSlimeState = PassiveSlimeState.Idle; }