protected override void OnInitializeNew() { Base.InitializeNew(); PassiveEffectAttributes.InitializeNew(); PassiveEffectRates.InitializeNew(); StatMods.InitializeNew(100, "StatModifiers"); MaxStackInput.Text = "1"; StepsToRemoveInput.Text = "0"; ContactSpreadRateInput.Text = "0"; StunInput.IsChecked = false; PetrifyInput.IsChecked = false; KOInput.IsChecked = false; }
protected override void OnInitializeNew() { Base.InitializeNew(); PassiveEffectAttributes.InitializeNew(); PassiveEffectRates.InitializeNew(); MapForegroundInput.Source = null; MapBackgroundInput.Source = null; BattleForegroundInput.Source = null; BattleBackgroundInput.Source = null; AccuracyInput.Text = "100"; EvasionInput.Text = "100"; CriticalRateInput.Text = "100"; CritEvadeRateInput.Text = "100"; }
protected override void OnInitializeNew() { Base.InitializeNew(); PassiveEffectAttributes.InitializeNew(); PassiveEffectRates.InitializeNew(); StatMods.InitializeNew(100, "StatModifiers"); HPMinInput.Text = "0"; HPMaxInput.Text = "100"; SPMinInput.Text = "0"; SPMaxInput.Text = "100"; AnyStateInput.IsChecked = false; NoStateInput.IsChecked = false; StateActive1Input.SelectedIndex = 0; StateActive2Input.SelectedIndex = 0; StateInactive1Input.SelectedIndex = 0; StateInactive2Input.SelectedIndex = 0; ExpGainRateInput.Text = "100"; GoldGainRateInput.Text = "100"; AllyConditionInput.SelectedIndex = 0; FoeConditionInput.SelectedIndex = 0; UserConditionInput.SelectedIndex = 2; }