public void Validate_PlayerIsNotcurrent_ReturnsFalse() { GoFishGame game = GameProvider.Game; Player from = game.Players[1]; Player to = game.Players[2]; PassTurnGameAction ga = new PassTurnGameAction(from, to); Game.Lib.Result result = ga.Validate(game); Assert.IsFalse(result.Success); }
public void Validate_ClockwiseValid_ReturnsTrue() { GoFishGame game = GameProvider.Game; game.RuleSet.TurnBehaviour = TurnBehaviour.ClockWise; Player from = game.CurrentPlayer; Player to = game.NextPlayer; PassTurnGameAction ga = new PassTurnGameAction(from, to); Game.Lib.Result result = ga.Validate(game); Assert.IsTrue(result.Success); }
public void Validate_LastAskedPlayerIsSelf_ReturnsFalse() { GoFishGame game = GameProvider.Game; game.RuleSet.TurnBehaviour = TurnBehaviour.LastAskedPlayer; Player from = game.CurrentPlayer; Player to = from; PassTurnGameAction ga = new PassTurnGameAction(from, to); Game.Lib.Result result = ga.Validate(game); Assert.IsFalse(result.Success); }
public void Validate_LastAskedPlayerHasNoCards_ReturnsFalse() { GoFishGame game = GameProvider.Game; game.RuleSet.TurnBehaviour = TurnBehaviour.LastAskedPlayer; Player from = game.CurrentPlayer; Player to = game.Players[2]; to.Cards = new HashSet <Card>(); PassTurnGameAction ga = new PassTurnGameAction(from, to); Game.Lib.Result result = ga.Validate(game); Assert.IsFalse(result.Success); }
public void Validate_LastAskedPlayerNotInTheGame_ReturnsFalse() { GoFishGame game = GameProvider.Game; game.RuleSet.TurnBehaviour = TurnBehaviour.LastAskedPlayer; Player from = game.CurrentPlayer; Player to = new Player(Guid.NewGuid(), "Test") { Cards = CardProvider.HashSetCards }; PassTurnGameAction ga = new PassTurnGameAction(from, to); Game.Lib.Result result = ga.Validate(game); Assert.IsFalse(result.Success); }