コード例 #1
0
        private void MailOptionSelected(string option, int index)
        {
            _optionsBox.OptionSelected -= MailOptionSelected;
            switch (index)
            {
            case 0:     // read
            {
                var viewScreen = new MailViewScreen(this, _mails[_index + _scrollIndex]);
                viewScreen.LoadContent();
                GetComponent <ScreenManager>().SetScreen(viewScreen);
            }
            break;

            case 1:     // put in pack
                PutInPack();
                break;

            case 2:     // attach
            {
                var partyScreen = new PartyScreen(this, _mails[_index + _scrollIndex]);
                partyScreen.LoadContent();
                partyScreen.AttachedMail += AttachedMail;
                GetComponent <ScreenManager>().SetScreen(partyScreen);
            }
            break;
            }
        }
コード例 #2
0
        public Pokemon SelectPokemon()
        {
            _pokemonSelectedLock = false;

            var partyScreen = new PartyScreen(this, Battle.ActiveBattle.PlayerPokemon.Pokemon, true);

            partyScreen.LoadContent();
            partyScreen.SelectedPokemon += OnPokemonSelected;
            var screenManager = GetComponent <ScreenManager>();

            screenManager.SetScreen(partyScreen);

            SpinWait.SpinUntil(() => screenManager.ActiveScreen.GetType() != typeof(PartyScreen));

            var pokemon = Controller.ActivePlayer.PartyPokemon[_selectedPokemonPartyIndex];

            return(pokemon);
        }
コード例 #3
0
        internal override void Update(GameTime gameTime)
        {
            if (_menuState == BattleMenuState.Main)
            {
                if (StartMultiTurnMove())
                {
                    return;
                }

                if (GameboyInputs.RightPressed() && _mainMenuIndex % 2 == 0)
                {
                    _mainMenuIndex++;
                }
                else if (GameboyInputs.LeftPressed() && _mainMenuIndex % 2 == 1)
                {
                    _mainMenuIndex--;
                }
                else if (GameboyInputs.DownPressed() && _mainMenuIndex < 2)
                {
                    _mainMenuIndex += 2;
                }
                else if (GameboyInputs.UpPressed() && _mainMenuIndex > 1)
                {
                    _mainMenuIndex -= 2;
                }

                if (GameboyInputs.APressed())
                {
                    switch (_mainMenuIndex)
                    {
                    case 0:     // FIGHT
                        // TODO: struggle
                        _menuState = BattleMenuState.Fight;
                        // after switching pokemon, the cursor for move selection might be in an invalid position
                        if (_moveMenuIndex >= Battle.ActiveBattle.PlayerPokemon.Pokemon.Moves.Length)
                        {
                            _moveMenuIndex = 0;
                        }
                        break;

                    case 1:     // PKMN
                    {
                        var partyScreen = new PartyScreen(this, Battle.ActiveBattle.PlayerPokemon.Pokemon, false);
                        partyScreen.LoadContent();
                        partyScreen.SelectedPokemon += SelectedPokemonForSwitch;
                        GetComponent <ScreenManager>().SetScreen(partyScreen);
                    }
                    break;

                    // TODO: inventory
                    case 3:     // RUN
                        // TODO: trainer battles
                        // TODO: trapping moves like BIND
                        _menuState = BattleMenuState.Off;
                        Battle.ActiveBattle.StartRound(new BattleAction
                        {
                            ActionType = BattleActionType.Run
                        });
                        break;
                    }
                }
            }
            else if (_menuState == BattleMenuState.Fight)
            {
                if (GameboyInputs.DownPressed())
                {
                    _moveMenuIndex++;
                    if (_moveMenuIndex == Battle.ActiveBattle.PlayerPokemon.Pokemon.Moves.Length)
                    {
                        _moveMenuIndex = 0;
                    }
                }
                else if (GameboyInputs.UpPressed())
                {
                    _moveMenuIndex--;
                    if (_moveMenuIndex == -1)
                    {
                        _moveMenuIndex = Battle.ActiveBattle.PlayerPokemon.Pokemon.Moves.Length - 1;
                    }
                }

                if (GameboyInputs.APressed())
                {
                    _menuState = BattleMenuState.Off;
                    Battle.ActiveBattle.StartRound(new BattleAction
                    {
                        ActionType = BattleActionType.Move,
                        MoveName   = Battle.ActiveBattle.PlayerPokemon.Pokemon.Moves[_moveMenuIndex].name
                    });
                }
                else if (GameboyInputs.BPressed())
                {
                    _menuState = BattleMenuState.Main;
                }
            }
            else
            {
                if (!_keepTextboxOpen)
                {
                    _battleTextbox.Update();
                }
                else
                {
                    if (_framesBeforeContinuing > 0)
                    {
                        _framesBeforeContinuing--;
                    }
                }

                _enemyPokemonStatus.Update();
                _playerPokemonStatus.Update();
                _pokemonStats.Update();

                lock (_animations)
                {
                    foreach (var animation in _animations)
                    {
                        if (!animation.IsFinished)
                        {
                            if (animation.WaitDelay > 0)
                            {
                                animation.WaitDelay--;
                            }
                            else
                            {
                                animation.Update();
                            }
                        }
                    }
                }
            }

            if (_fadeOut)
            {
                _fadeOutProgress += FADE_OUT_SPEED;
                if (_fadeOutProgress >= 1f)
                {
                    _fadeOutProgress = 1f;
                }
            }
        }
コード例 #4
0
ファイル: InventoryTab.cs プロジェクト: acosin/MMXLegacy
 public void Init(PartyInventoryItemContainer p_itemContainer, PartyScreen p_parent, Int32 p_tabIndex)
 {
     m_itemContainer = p_itemContainer;
     m_parent        = p_parent;
     m_tabIndex      = p_tabIndex;
 }