コード例 #1
0
    public void Load()
    {
        PartySave partySave = PlanetSave.GameStateSave;

        moneyStock = partySave.moneyStock;

        List <GivedItemSave> outGived;

        ArrayExtensions.ToList(partySave.GivedItems, out outGived);
        foreach (GivedItemSave item in outGived)
        {
            for (int i = 0; i < item.givedItems.Length; i++)
            {
                GiveItem(item.npcName, item.givedItems[i]);
            }
        }
        List <InventoryItemSave> outInventory;

        ArrayExtensions.ToList(partySave.items, out outInventory);
        foreach (InventoryItemSave item in outInventory)
        {
            for (int i = 0; i < item.nb; i++)
            {
                AddFromType(item.type);
            }
        }
        for (int i = 0; i < PlanetSave.GameStateSave.knowsItem.Length; i++)
        {
            AddKnowFromType(PlanetSave.GameStateSave.knowsItem[i]);
        }
        Events.Instance.Raise(new OnUpdateInventory());
    }
コード例 #2
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        public void SaveLoadDoesNotMaintainsReferencesForNonPartyMemberCastedBuffs()
        {
            Party     party         = new Party();
            Character dummy         = CharacterList.TestEnemy();
            Character buffCaster    = CharacterList.TestEnemy();
            Character buffRecipient = CharacterList.TestEnemy();

            Poison poison = new Poison();

            Debug.Log("BuffcasterID: " + buffCaster.Id);
            poison.Caster = new BuffParams(buffCaster.Stats, buffCaster.Id);

            buffRecipient.Buffs.AddBuff(poison);

            party.AddMember(dummy);
            party.AddMember(CharacterList.TestEnemy());
            party.AddMember(buffRecipient);

            PartySave retrieved = FromJson <PartySave>(ToJson(party.GetSaveObject()));

            Party party2 = new Party();

            party2.InitFromSaveObject(retrieved);

            List <Character> a = party.ToList();
            List <Character> b = party.ToList();

            Character caster = b[1];
            Character target = b[2];

            Assert.IsTrue(party.Equals(party2));
            Assert.AreEqual(party, party2);
            Assert.AreNotSame(party.Collection.ToList()[1].Stats, party.Collection.ToList()[2].Buffs.ToList()[0].BuffCaster);
        }
コード例 #3
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        public void SaveLoadMaintainsBonusesFromEquipmentAndBuffsForPartyMemberCastedBuffs()
        {
            Party     party      = new Party();
            Character dummy      = CharacterList.TestEnemy();
            Character buffCaster = CharacterList.TestEnemy();

            buffCaster.Inventory.ForceAdd(new BrokenSword());
            buffCaster.Equipment.AddEquip(buffCaster.Inventory, new BuffParams(buffCaster.Stats, buffCaster.Id), new BrokenSword());
            buffCaster.AddBuff(new StrengthBoost());

            Character buffRecipient = CharacterList.TestEnemy();

            StrengthScalingPoison poison = new StrengthScalingPoison();

            Debug.Log("BuffcasterID: " + buffCaster.Id);
            poison.Caster = new BuffParams(buffCaster.Stats, buffCaster.Id);
            buffRecipient.Buffs.AddBuff(poison);

            party.AddMember(dummy);
            party.AddMember(CharacterList.TestEnemy());
            party.AddMember(buffRecipient);
            party.AddMember(buffCaster);

            PartySave retrieved = FromJson <PartySave>(ToJson(party.GetSaveObject()));

            Party party2 = new Party();

            party2.InitFromSaveObject(retrieved);

            Assert.AreEqual(buffCaster.Stats, party2.Collection.ToArray()[3].Stats);
            Assert.AreEqual(buffCaster.Buffs, party2.Collection.ToArray()[3].Buffs);
        }
コード例 #4
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ファイル: Party.cs プロジェクト: kgarner1212/runityscape
        /// <summary>
        /// Setup the PartySave from the serialized object.
        /// </summary>
        /// <param name="saveObject">Save object representing the state of the party.</param>
        public void InitFromSaveObject(PartySave saveObject)
        {
            List <Character> memList = new List <Character>();

            // Inventory setup
            this.Shared.InitFromSaveObject(saveObject.Inventory);

            // Setup everything EXCEPT buffs
            for (int i = 0; i < saveObject.Characters.Count; i++)
            {
                CharacterSave charSave = saveObject.Characters[i];
                Character     restored = new Character(this.Shared); // Inventory
                restored.InitFromSaveObject(charSave);               // Everything else but buffs

                memList.Add(restored);
            }

            // Setup buffs (which need members inited to make)
            // memList index should match saveObject.Characters index!
            for (int i = 0; i < memList.Count; i++)
            {
                Character c = memList[i];
                c.Equipment.SetupTemporarySaveFields(memList);
                c.Equipment.InitFromSaveObject(saveObject.Characters[i].Equipment);
                c.Buffs.SetupTemporarySaveFields(memList);
                c.Buffs.InitFromSaveObject(saveObject.Characters[i].Buffs); // Assumes matching indices
            }

            // Add members
            foreach (Character c in memList)
            {
                members.Add(c);
            }
        }
コード例 #5
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        public void SaveLoadMaintainsEquipmentBonusesForNonPartyMemberCastedBuffs()
        {
            Party     party      = new Party();
            Character dummy      = CharacterList.TestEnemy();
            Character buffCaster = CharacterList.TestEnemy();

            buffCaster.Inventory.ForceAdd(new BrokenSword());
            buffCaster.Equipment.AddEquip(buffCaster.Inventory, new BuffParams(buffCaster.Stats, buffCaster.Id), new BrokenSword());

            Character buffRecipient = CharacterList.TestEnemy();

            StrengthScalingPoison poison = new StrengthScalingPoison();

            Debug.Log("BuffcasterID: " + buffCaster.Id);
            poison.Caster = new BuffParams(buffCaster.Stats, buffCaster.Id);

            buffRecipient.Buffs.AddBuff(poison);

            party.AddMember(dummy);
            party.AddMember(CharacterList.TestEnemy());
            party.AddMember(buffRecipient);

            PartySave retrieved = FromJson <PartySave>(ToJson(party.GetSaveObject()));

            Party party2 = new Party();

            party2.InitFromSaveObject(retrieved);

            int spoofedStrength = party2.Collection.ToArray()[2].Buffs.ToArray()[0].BuffCaster.GetEquipmentBonus(StatType.STRENGTH);

            Assert.AreEqual(spoofedStrength, (new BrokenSword()).Stats[StatType.STRENGTH]);
            Debug.Log("" + spoofedStrength);
        }
コード例 #6
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ファイル: Party.cs プロジェクト: femi96/Fabula-Lupus
    // Create a party save representation of this party
    private static PartySave CreatePartySave()
    {
        PartySave save = new PartySave();

        save.partyID    = partyID;
        save.partyUnits = partyUnits.ToArray();
        return(save);
    }
コード例 #7
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        private void LoadingCharactersInPartyThrowsNoErrors(int characterCount)
        {
            Party party = new Party();

            for (int i = 0; i < characterCount; i++)
            {
                party.AddMember(CharacterList.TestEnemy());
            }
            string    json      = ToJson(party.GetSaveObject());
            PartySave partySave = JsonUtility.FromJson <PartySave>(json);
            Party     party2    = new Party();

            party2.InitFromSaveObject(partySave);
        }
コード例 #8
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        public void EquippedItemsAreSaved()
        {
            Character dummy = CharacterList.TestEnemy();

            dummy.Inventory.ForceAdd(new BrokenSword());
            dummy.Equipment.AddEquip(dummy.Inventory, new BuffParams(dummy.Stats, dummy.Id), new BrokenSword());
            Party party = new Party();

            party.AddMember(dummy);
            PartySave ps        = party.GetSaveObject();
            PartySave retrieved = FromJson <PartySave>(ToJson(party.GetSaveObject()));
            Party     party2    = new Party();

            party2.InitFromSaveObject(retrieved);
            Assert.AreEqual(party, party2);
        }
コード例 #9
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        public void SaveLoadMaintainsBonusesFromEquipmentAndBuffsForNonPartyMemberCastedBuffs()
        {
            Party     party      = new Party();
            Character dummy      = CharacterList.TestEnemy();
            Character buffCaster = CharacterList.TestEnemy();

            buffCaster.Inventory.ForceAdd(new BrokenSword());
            buffCaster.Equipment.AddEquip(buffCaster.Inventory, new BuffParams(buffCaster.Stats, buffCaster.Id), new BrokenSword());
            buffCaster.AddBuff(new StrengthBoost());

            Character buffRecipient = CharacterList.TestEnemy();

            StrengthScalingPoison poison = new StrengthScalingPoison();

            Debug.Log("BuffcasterID: " + buffCaster.Id);
            poison.Caster = new BuffParams(buffCaster.Stats, buffCaster.Id);
            buffRecipient.Buffs.AddBuff(poison);

            int initialStrength = buffCaster.Stats.GetStatCount(Stats.Get.TOTAL, StatType.STRENGTH);

            Assert.AreEqual(buffCaster.Stats.GetMultiplicativeBuffBonus(StatType.STRENGTH), StrengthBoost.STRENGTH_INCREASE_AMOUNT);
            Assert.AreEqual(buffCaster.Stats.GetFlatEquipmentBonus(StatType.STRENGTH), new BrokenSword().StatBonuses[StatType.STRENGTH]);

            party.AddMember(dummy);
            party.AddMember(CharacterList.TestEnemy());
            party.AddMember(buffRecipient);

            PartySave retrieved = FromJson <PartySave>(ToJson(party.GetSaveObject()));

            Party party2 = new Party();

            party2.InitFromSaveObject(retrieved);

            Stats spoofedCasterStats = party2.Collection.ToArray()[2].Buffs.ToArray()[0].BuffCaster;
            int   spoofedStrength    = spoofedCasterStats.GetStatCount(Stats.Get.TOTAL, StatType.STRENGTH);

            Assert.AreEqual(buffCaster.Stats.GetStatCount(Stats.Get.MOD, StatType.STRENGTH), spoofedCasterStats.GetStatCount(Stats.Get.MOD, StatType.STRENGTH));
            Assert.AreEqual(StrengthBoost.STRENGTH_INCREASE_AMOUNT, spoofedCasterStats.GetMultiplicativeBuffBonus(StatType.STRENGTH));
            Assert.AreEqual(new BrokenSword().StatBonuses[StatType.STRENGTH], spoofedCasterStats.GetFlatEquipmentBonus(StatType.STRENGTH));
            Assert.AreEqual(buffCaster.Stats.GetStatCount(Stats.Get.TOTAL, StatType.STRENGTH), spoofedStrength);
            Assert.AreEqual(buffCaster.Stats, spoofedCasterStats);
        }
コード例 #10
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ファイル: Party.cs プロジェクト: femi96/Fabula-Lupus
    // Save this party to a file
    public static void SaveParty()
    {
        try {
            // 0: Get file path
            string saveFilePath = GetFilePath(partyID);

            // 1: Create save instance
            PartySave save = CreatePartySave();

            // 2: Save file and close file stream
            BinaryFormatter bf   = new BinaryFormatter();
            FileStream      file = File.Create(saveFilePath);
            bf.Serialize(file, save);
            Debug.Log("Party_" + partyID + " saved to " + saveFilePath);
            file.Close();

            // 3: Ending save
            // Post save operations if necessary
        } catch (System.FormatException e) { Debug.Log(e); }
    }
コード例 #11
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ファイル: Party.cs プロジェクト: femi96/Fabula-Lupus
    // Load party from file, returns success
    public static bool LoadParty(int ID)
    {
        // 0: Get file path
        string saveFilePath = GetFilePath(ID);

        if (File.Exists(saveFilePath))
        {
            try {
                // 1: Load file and close file stream
                BinaryFormatter bf   = new BinaryFormatter();
                FileStream      file = File.Open(saveFilePath, FileMode.Open);
                PartySave       save = (PartySave)bf.Deserialize(file);
                file.Close();

                // 2: Set party from save
                SetPartyFromSave(save);
                return(true);
            } catch (System.FormatException e) { Debug.Log(e); }
        }

        return(false);
    }
コード例 #12
0
ファイル: Party.cs プロジェクト: femi96/Fabula-Lupus
 // Sets this party from a party save representation
 private static void SetPartyFromSave(PartySave save)
 {
     partyID    = save.partyID;
     partyUnits = new List <Unit>(save.partyUnits);
 }