public void PartyResponseAcceptExistingParty() { var handler = new PartyResponseAction(this.GetGameServer()); // first put the player in a party with another player var player = CreatePartyMember(); player.LastPartyRequester = CreatePartyMember(); player.PlayerState.TryAdvanceTo(PlayerState.PartyRequest); handler.HandleResponse(player, true); // now another player will try to request party from the player, which should fail var requester = CreatePartyMember(); player.LastPartyRequester = requester; handler.HandleResponse(player, true); Assert.That(player.Party.PartyList, Is.Not.Contains(requester)); Assert.That(player.LastPartyRequester, Is.Null); Assert.That(requester.Party, Is.Null); Mock.Get(player.PlayerView.PartyView).Verify(v => v.ShowPartyRequest(requester), Times.Never); }
public void PartyResponseAcceptNewParty() { var handler = new PartyResponseAction(this.GetGameServer()); var player = CreatePartyMember(); var requester = CreatePartyMember(); player.LastPartyRequester = requester; player.PlayerState.TryAdvanceTo(PlayerState.PartyRequest); handler.HandleResponse(player, true); Assert.That(player.Party, Is.Not.Null); Assert.That(player.Party.PartyMaster, Is.SameAs(requester)); Assert.That(player.LastPartyRequester, Is.Null); Assert.That(player.Party.PartyList, Contains.Item(player)); Mock.Get(player.PlayerView.PartyView).Verify(v => v.UpdatePartyList(), Times.AtLeastOnce); Mock.Get(requester.PlayerView.PartyView).Verify(v => v.UpdatePartyList(), Times.AtLeastOnce); }