コード例 #1
0
        public MainViewModel()
        {
            this.selectedLanguage = CultureInfo.CurrentUICulture;

            // Initialize RadioFrequency enums using EnumWrapper explicitly
            this.RadioFrequencies = new EnumWrapperCollection<RadioFrequency>();
            this.radioFrequency = this.RadioFrequencies.FirstOrDefault();

            // Initialize PartyMode enum without EnumWrapper
            this.PartyModes = Enum.GetValues(typeof(PartyMode)).OfType<PartyMode>();
            this.selectedPartyMode = this.PartyModes.FirstOrDefault();

            this.EditCommand = new RelayCommand(
                () =>
                    {
                        this.ChangeDate = DateTime.Now;
                        this.IsEditing = true;
                    });

            this.CancelCommand = new RelayCommand(
                () =>
                {
                    this.IsEditing = false;
                });

            this.NextPartyModeCommand = new RelayCommand(
               () =>
                   {
                       // Cycle through PartyMode enum:
                       this.SelectedPartyMode = (PartyMode)((int)(this.SelectedPartyMode + 1) % Enum.GetValues(this.SelectedPartyMode.GetType()).Length);
                   });
        }
コード例 #2
0
    public override void Handle(GameSession session, PacketReader packet)
    {
        PartyMode mode = (PartyMode)packet.ReadByte();  //Mode

        switch (mode)
        {
        case PartyMode.Invite:
            HandleInvite(session, packet);
            break;

        case PartyMode.Join:
            HandleJoin(session, packet);
            break;

        case PartyMode.Leave:
            HandleLeave(session);
            break;

        case PartyMode.Kick:
            HandleKick(session, packet);
            break;

        case PartyMode.SetLeader:
            HandleSetLeader(session, packet);
            break;

        case PartyMode.FinderJoin:
            HandleFinderJoin(session, packet);
            break;

        case PartyMode.SummonParty:
            HandleSummonParty();
            break;

        case PartyMode.VoteKick:
            HandleVoteKick(session, packet);
            break;

        case PartyMode.ReadyCheck:
            HandleStartReadyCheck(session);
            break;

        case PartyMode.FindDungeonParty:
            HandleFindDungeonParty(session, packet);
            break;

        case PartyMode.ReadyCheckUpdate:
            HandleReadyCheckUpdate(session, packet);
            break;

        default:
            IPacketHandler <GameSession> .LogUnknownMode(mode);

            break;
        }
    }
コード例 #3
0
ファイル: City.cs プロジェクト: InconstantUA/CastleBite
    //public int GetNumberOfPresentUnits()
    //{
    //    int value = 0;
    //    // loop through all units in city garnizon
    //    foreach (PartyUnit partyUnit in GetHeroPartyByMode(PartyMode.Garnizon).GetComponentsInChildren<PartyUnit>())
    //    {
    //        // verify unit size
    //        if (partyUnit.UnitSize == UnitSize.Double)
    //        {
    //            value += 2;
    //        }
    //        else
    //        {
    //            value += 1;
    //        }
    //    }
    //    return value;
    //}

    public HeroParty GetHeroPartyByMode(PartyMode partyMode)
    {
        // Loop through hero parties untill we find the party in party not garnizon mode
        foreach (HeroParty heroParty in transform.GetComponentsInChildren <HeroParty>())
        {
            // compare if hero party is in required mode
            if (heroParty.PartyMode == partyMode)
            {
                return(heroParty);
            }
        }
        return(null);
    }
コード例 #4
0
ファイル: UIManager.cs プロジェクト: InconstantUA/CastleBite
 public HeroPartyUI GetHeroPartyUIByMode(PartyMode partyMode, bool includeInactive = false)
 {
     // Loop through hero parties untill we find the party in required mode
     foreach (HeroPartyUI heroPartyUI in transform.GetComponentsInChildren <HeroPartyUI>(includeInactive))
     {
         // compare if hero party in in party (not in garnizon mode)
         if (heroPartyUI.LHeroParty.PartyMode == partyMode)
         {
             return(heroPartyUI);
         }
     }
     return(null);
 }
コード例 #5
0
ファイル: UIManager.cs プロジェクト: InconstantUA/CastleBite
    public HeroParty GetHeroPartyByMode(PartyMode partyMode, bool includeInactive = false)
    {
        HeroPartyUI heroPartyUI = GetHeroPartyUIByMode(partyMode, includeInactive);

        if (heroPartyUI != null)
        {
            return(heroPartyUI.LHeroParty);
        }
        else
        {
            return(null);
        }
    }
コード例 #6
0
        static void Main(string[] args)
        {
            //

            /* 1 boton
             * SimpleInvoker SimpleInvoker = new SimpleInvoker();
             * RoofLight RoofLight = new RoofLight();
             * RoofLightOn RoofLightOn = new RoofLightOn();
             * RoofLightOn.roofLight = RoofLight;
             * SimpleInvoker.SetCommand(RoofLightOn);
             * SimpleInvoker.PressButton();*/

            ComplexInvoker ComplexInvoker = new ComplexInvoker();
            RoofLight      RoofLight      = new RoofLight();
            RoofLightOn    RoofLightOn    = new RoofLightOn();

            RoofLightOn.RoofLight = RoofLight;
            RoofLightOff RoofLightOff = new RoofLightOff();

            RoofLightOff.RoofLight = RoofLight;
            RoofLightDim RoofLightDim = new RoofLightDim();

            RoofLightDim.RoofLight = RoofLight;

            Fan     Fan     = new Fan();
            FanHigh FanHigh = new FanHigh();

            FanHigh.Fan = Fan;
            FanMedium FanMedium = new FanMedium();

            FanMedium.Fan = Fan;
            FanLow FanLow = new FanLow();

            FanLow.Fan = Fan;
            FanOff FanOff = new FanOff();

            FanOff.Fan = Fan;

            PartyMode PartyMode = new PartyMode();

            PartyMode.CommandList.Add(FanHigh);
            PartyMode.CommandList.Add(RoofLightOn);

            //ComplexInvoker.SetCommand(RoofLightOn, 0);
            //ComplexInvoker.SetCommand(RoofLightOff, 1);
            //ComplexInvoker.SetCommand(RoofLightDim, 2);
            //ComplexInvoker.SetCommand(FanHigh, 3);
            //ComplexInvoker.SetCommand(FanMedium, 4);
            //ComplexInvoker.SetCommand(FanLow, 5);
            //ComplexInvoker.SetCommand(FanOff, 6);
            ComplexInvoker.SetCommand(PartyMode, 2);

            /*ComplexInvoker.PressButton(0);
            *  ComplexInvoker.Undo();
            *  ComplexInvoker.PressButton(1);
            *  ComplexInvoker.PressButton(2);*/
            //ComplexInvoker.PressButton(3);
            //ComplexInvoker.PressButton(4);

            /*ComplexInvoker.Undo();
            *  ComplexInvoker.Undo();*/
            ComplexInvoker.PressButton(2);
            ComplexInvoker.Undo();
            //ComplexInvoker.PressButton(6);
            //ComplexInvoker.PressButton(5);
            //ComplexInvoker.PressButton(6);
        }