public static void HandlePartyFollowMemberRequestMessage(WorldClient client, PartyFollowMemberRequestMessage message) { if (!client.Character.IsInParty(message.partyId)) { return; } var party = client.Character.GetParty(message.partyId); var target = party.GetMember((int)message.playerId); if (target == null) { return; } client.Character.FollowMember(target); }
public static void PartyFollowMemberRequest(PartyFollowMemberRequestMessage message, WorldClient client) { client.Character.Reply("Cette fonctionnalité n'est pas encore implémentée"); }